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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="Fenris-77" data-source="post: 9844661" data-attributes="member: 6993955"><p>What are the stakes of changing 'creating' there to 'participating in'? I think the lack of intentionality by the participants <em>vis a vis</em> 'story creation' indexes some problems as it implies that creation of the (a?) story is what's going on. I think that a series of events is just that, a series of events, which could become a story if an attempt is made to do so, if we, for example, wanted to relate or explain that series of events, but without intention it's not yet, IMO, a story. (The temptation to use a silly word like proto-story is intense here).</p><p></p><p>I would agree that we're all probably beating a pretty dead horse here, and whether we call it a story or series of events, the result of game play is what it is (which is somewhere between both and yes). The part that matters is how we take that fact and try to extend it to explain what RPG play is doing in some kind of greater or more explanatory way, and the word story has, in that role, caused not a few problems. I suspect that this is where alternatives like narrative and fiction start to creep into discussions, neither of which I find particularly useful.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9844661, member: 6993955"] What are the stakes of changing 'creating' there to 'participating in'? I think the lack of intentionality by the participants [I]vis a vis[/I] 'story creation' indexes some problems as it implies that creation of the (a?) story is what's going on. I think that a series of events is just that, a series of events, which could become a story if an attempt is made to do so, if we, for example, wanted to relate or explain that series of events, but without intention it's not yet, IMO, a story. (The temptation to use a silly word like proto-story is intense here). I would agree that we're all probably beating a pretty dead horse here, and whether we call it a story or series of events, the result of game play is what it is (which is somewhere between both and yes). The part that matters is how we take that fact and try to extend it to explain what RPG play is doing in some kind of greater or more explanatory way, and the word story has, in that role, caused not a few problems. I suspect that this is where alternatives like narrative and fiction start to creep into discussions, neither of which I find particularly useful. [/QUOTE]
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What Do You Think Of As "Modern TTRPG Mechanics"?
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