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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="Thomas Shey" data-source="post: 9844899" data-attributes="member: 7026617"><p>I meant it was moot in that if no one is trying to say "But that isn't a roleplaying <em>game</em>" in the discussion, the gatekeeping intent or not is irrelevant. That only comes up if that distinction is trying to be made, in which case the motivation involved becomes important.</p><p></p><p>As to the other, I'm not sold that its <em>entirely</em> fringe cases where this comes up. You'll see this when there's a discussion from people playing certain rules light (sometimes narrative focused, sometimes not) games with those playing heavier ones (which are sometimes that way because they make a more engaging experience in the game-play end) who will argue the latter is impairing or damaging the roleplaying element doing so, whereas the former will respond that the latter are eliding over things that matter.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9844899, member: 7026617"] I meant it was moot in that if no one is trying to say "But that isn't a roleplaying [I]game[/I]" in the discussion, the gatekeeping intent or not is irrelevant. That only comes up if that distinction is trying to be made, in which case the motivation involved becomes important. As to the other, I'm not sold that its [I]entirely[/I] fringe cases where this comes up. You'll see this when there's a discussion from people playing certain rules light (sometimes narrative focused, sometimes not) games with those playing heavier ones (which are sometimes that way because they make a more engaging experience in the game-play end) who will argue the latter is impairing or damaging the roleplaying element doing so, whereas the former will respond that the latter are eliding over things that matter. [/QUOTE]
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What Do You Think Of As "Modern TTRPG Mechanics"?
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