Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9845105" data-attributes="member: 42582"><p>I don't disagree with you about the mechanics, and some of their emergent consequences. But I think I do disagree a bit about how much this produces <em>story</em>.</p><p></p><p>The main RPG I've played (GMed) recently is Torchbearer 2e. It certainly ticks your first box (gp aren't XP, but there are other features of the game that makes every player motivated to have their PC obtain loot). But exactly this feature tends to somewhat lessen its story-esque orientation compared to its sibling Burning Wheel.</p><p></p><p>Like classic D&D, TB2e also has a strong inventory management aspect. And while this is interesting and quite fun in play - eg it's the only RPG I've ever played where so much turns on whether or not the PCs have shoes, and where wearing out your shoes hiking is a serious risk - I don't think this necessarily conduces to <em>story</em>.</p><p></p><p>I've not done any OSR RPGing in the strictest sense. Over the past decade, the only classic sort of play I've done is actually classic - sessions of AD&D (using my own version of the rules, that integrates a few bits of OA, UA and 2nd ed PC build) and Moldvay Basic. But I did recently run a session of Mythic Bastionland, and anticipate playing it some more. And in play, I was <em>very</em> struck by how gamist it is - much more than I anticipated, meaning that the relationship between play and the obvious thematic elements of the game was quite different from what I'd expected.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9845105, member: 42582"] I don't disagree with you about the mechanics, and some of their emergent consequences. But I think I do disagree a bit about how much this produces [I]story[/I]. The main RPG I've played (GMed) recently is Torchbearer 2e. It certainly ticks your first box (gp aren't XP, but there are other features of the game that makes every player motivated to have their PC obtain loot). But exactly this feature tends to somewhat lessen its story-esque orientation compared to its sibling Burning Wheel. Like classic D&D, TB2e also has a strong inventory management aspect. And while this is interesting and quite fun in play - eg it's the only RPG I've ever played where so much turns on whether or not the PCs have shoes, and where wearing out your shoes hiking is a serious risk - I don't think this necessarily conduces to [I]story[/I]. I've not done any OSR RPGing in the strictest sense. Over the past decade, the only classic sort of play I've done is actually classic - sessions of AD&D (using my own version of the rules, that integrates a few bits of OA, UA and 2nd ed PC build) and Moldvay Basic. But I did recently run a session of Mythic Bastionland, and anticipate playing it some more. And in play, I was [I]very[/I] struck by how gamist it is - much more than I anticipated, meaning that the relationship between play and the obvious thematic elements of the game was quite different from what I'd expected. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
Top