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What do you think of dying at level 1?
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<blockquote data-quote="Technik4" data-source="post: 3765345" data-attributes="member: 7211"><p>Well, if a friend asked you to help some people and felt strongly about it and you were going against a church that had just come in and displaced all the faith of your peoples, I'd say a real friend would help, and an acquaintance would bicker about rewards. </p><p></p><p>One of the group's problems is that everyone ends up playing 'loner' type characters, yet we are playing d&d and d&d is based around a party. To prevent this common occurrence from repeating itself, I asked the player if he would like to intertwine our backgrounds so we did (but this was a semi-last minute thing and we obviously didn't check to see if we had matching alignments).</p><p></p><p></p><p></p><p>It wasn't planned perfectly, but we did have a fairly good plan. We used some poison to sicken 4 of the guards and we planned on keeping the head cleric locked in church unable to heal the guards which all worked as planned. Admittedly, we didn't account for the guards to try and take their large adamantine-darkwood-cutting saws with them when they were attacked in the middle of the night, but it's hard to plan for every possible outcome. The scout agreed to help us, but when the battle begun didn't like the odds and waffled.</p><p></p><p></p><p></p><p>Well, when he first started waffling I said something to the effect of "Now he won't fight on our side until it looks like we're winning", and that's exactly what happened. Two entangle spells from the NPC druid and a lot of grick archery fire suppressed the clerics and started taking down guards a lot better than the satyrs and wolves who died in the first few rounds to little effect. The gricks had been burning the sheets inside the barracks during those rounds, we had tried planning a distraction to split the guards' forces, but we didn't account for a signal so it all came together too fast.</p><p></p><p>I don't think any of the characters were played poorly, I am just frustrated with dying at level 1 when a) It could have been prevented with a more valiant party and b) I have to make a new character to join with a CN Warlock and a NE Scout/Ranger. My frustration prompted me to make a post and see what other people thought of the situation.</p></blockquote><p></p>
[QUOTE="Technik4, post: 3765345, member: 7211"] Well, if a friend asked you to help some people and felt strongly about it and you were going against a church that had just come in and displaced all the faith of your peoples, I'd say a real friend would help, and an acquaintance would bicker about rewards. One of the group's problems is that everyone ends up playing 'loner' type characters, yet we are playing d&d and d&d is based around a party. To prevent this common occurrence from repeating itself, I asked the player if he would like to intertwine our backgrounds so we did (but this was a semi-last minute thing and we obviously didn't check to see if we had matching alignments). It wasn't planned perfectly, but we did have a fairly good plan. We used some poison to sicken 4 of the guards and we planned on keeping the head cleric locked in church unable to heal the guards which all worked as planned. Admittedly, we didn't account for the guards to try and take their large adamantine-darkwood-cutting saws with them when they were attacked in the middle of the night, but it's hard to plan for every possible outcome. The scout agreed to help us, but when the battle begun didn't like the odds and waffled. Well, when he first started waffling I said something to the effect of "Now he won't fight on our side until it looks like we're winning", and that's exactly what happened. Two entangle spells from the NPC druid and a lot of grick archery fire suppressed the clerics and started taking down guards a lot better than the satyrs and wolves who died in the first few rounds to little effect. The gricks had been burning the sheets inside the barracks during those rounds, we had tried planning a distraction to split the guards' forces, but we didn't account for a signal so it all came together too fast. I don't think any of the characters were played poorly, I am just frustrated with dying at level 1 when a) It could have been prevented with a more valiant party and b) I have to make a new character to join with a CN Warlock and a NE Scout/Ranger. My frustration prompted me to make a post and see what other people thought of the situation. [/QUOTE]
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