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What do you think of dying at level 1?
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<blockquote data-quote="cougent" data-source="post: 3765679" data-attributes="member: 48665"><p>Not acting as a team has already been covered, but I also see 2 other areas of concern; just as they were for my group many years ago. 1) Player knowledge and character knowledge seperation, or in this case not enough cooperation. This is the first quote and response. 2) Player and character mismatch. It is a game, but not everyone can play quarterback no matter how much they may want to do just that.</p><p></p><p></p><p>But you should have, if your characters are friends and have worked together before, then this player knowledge is virtually a given, or is a given that you will exchange it to make sure that the characters actually can be friends and work together. Also below you comment that this player is normally passive, so you should have player knowledge whether he can play an aggressive tank role or not before just agreeing to do so. Saying and doing are often totally different things. Maybe he can't / does not know how to play a tank role.</p><p></p><p></p><p>Clearly the character fits the tank model, but does the player behind the character? That would be my question both as an outside observer and as a player. You hate to duplicate roles, but if the player will not / can not play the tank role; and if the party needs a tank, then you may have to have another one and cover him. Maybe if it is just lack of experience he can grow into the role.</p><p></p><p></p><p>This is the classic Player / Character mismatch. IMHO passive people / players DO NOT play aggressive characters worth a flip. I know there are exceptions to this rule (and many will probably post that they are) but it is the rule for a reason, *most* of the time it is true. I had passive players who wanted to play aggressive characters, but they just didn't. They tried, they were less passive than normal, but the square peg just did not fit the round hole. Ultimately they abandoned the characters or we mercifully killed them off and they adopted a character that better suited their real personalities and play styles. Unless their is some subterfuge going on, your GM should address this now or else this will probably continue unabated all the way through, so does your group really need a timid tank?</p><p></p><p></p><p>If he is honestly trying to be a part of the group and play a tank role, then yes he definitely dropped the ball. However, with the alignment choice, the mixed tactics, and the end result of your death I am curious if he does not have some ulterior motive truly driving his character, if that is the case then he may have done just right.</p><p></p><p></p><p>I would have a discussion with your GM and present your concerns to him.</p><p>Is your new character going to be able to trust and work with this guy now?</p><p>That may be the next problem to overcome.</p></blockquote><p></p>
[QUOTE="cougent, post: 3765679, member: 48665"] Not acting as a team has already been covered, but I also see 2 other areas of concern; just as they were for my group many years ago. 1) Player knowledge and character knowledge seperation, or in this case not enough cooperation. This is the first quote and response. 2) Player and character mismatch. It is a game, but not everyone can play quarterback no matter how much they may want to do just that. But you should have, if your characters are friends and have worked together before, then this player knowledge is virtually a given, or is a given that you will exchange it to make sure that the characters actually can be friends and work together. Also below you comment that this player is normally passive, so you should have player knowledge whether he can play an aggressive tank role or not before just agreeing to do so. Saying and doing are often totally different things. Maybe he can't / does not know how to play a tank role. Clearly the character fits the tank model, but does the player behind the character? That would be my question both as an outside observer and as a player. You hate to duplicate roles, but if the player will not / can not play the tank role; and if the party needs a tank, then you may have to have another one and cover him. Maybe if it is just lack of experience he can grow into the role. This is the classic Player / Character mismatch. IMHO passive people / players DO NOT play aggressive characters worth a flip. I know there are exceptions to this rule (and many will probably post that they are) but it is the rule for a reason, *most* of the time it is true. I had passive players who wanted to play aggressive characters, but they just didn't. They tried, they were less passive than normal, but the square peg just did not fit the round hole. Ultimately they abandoned the characters or we mercifully killed them off and they adopted a character that better suited their real personalities and play styles. Unless their is some subterfuge going on, your GM should address this now or else this will probably continue unabated all the way through, so does your group really need a timid tank? If he is honestly trying to be a part of the group and play a tank role, then yes he definitely dropped the ball. However, with the alignment choice, the mixed tactics, and the end result of your death I am curious if he does not have some ulterior motive truly driving his character, if that is the case then he may have done just right. I would have a discussion with your GM and present your concerns to him. Is your new character going to be able to trust and work with this guy now? That may be the next problem to overcome. [/QUOTE]
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