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What do you think of dying at level 1?
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<blockquote data-quote="kenmarable" data-source="post: 3766468" data-attributes="member: 40359"><p>As for the general question - when I had my PC take a dirt nap in the first Shackled City adventure, it actually was cool because it let break out Ghostwalk and that redefined the direction of the character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In fact, I think in all my campaigns, if a character died and returned in some manner, it was usually a life altering event. Like the thief we had (technically "rogue", but she was definitely a sneaky thief) found religion after being raised and was completely different in personality.</p><p></p><p>As for your situation, I'd say you have every reason for the raised ninja and the warlock to confront the scout (in game) and say "Hey, pull your own weight and help the team, or you are out of here." I can see the actual PCs in that situation doing just that. Might be easier confrontation (but no more subtle) than talking to the player out of character.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 3766468, member: 40359"] As for the general question - when I had my PC take a dirt nap in the first Shackled City adventure, it actually was cool because it let break out Ghostwalk and that redefined the direction of the character. :) In fact, I think in all my campaigns, if a character died and returned in some manner, it was usually a life altering event. Like the thief we had (technically "rogue", but she was definitely a sneaky thief) found religion after being raised and was completely different in personality. As for your situation, I'd say you have every reason for the raised ninja and the warlock to confront the scout (in game) and say "Hey, pull your own weight and help the team, or you are out of here." I can see the actual PCs in that situation doing just that. Might be easier confrontation (but no more subtle) than talking to the player out of character. [/QUOTE]
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