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What do you think of dying at level 1?
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<blockquote data-quote="Technik4" data-source="post: 3766825" data-attributes="member: 7211"><p>I guess that's the root of the problem. But if we all play our characters right and the scout says "Fine, I'm out of here" then where does that leave the group? And even if he started a new character, I doubt he would play any differently (meaning, generally very protective of his hp, non-agressive, and trying to out-tactician the enemy NPCs to avoid getting hit every fight).</p><p></p><p>The warlock and I were talking and are convinced that he hasn't always been this craven, but that his overall cheese factor has gone up in the past few months. For instance, while he was flanking with my character, he asked the DM if he could tumble in a circle and then attack to get his skirmish damage (and the flanking bonus). Stuff like that just kills the immersion factor of being in a big battle (as does bringing up kiting - something I've never heard of before this group in a d&d game).</p><p></p><p>At the end of the day, I think we're gonna have to talk to him out of game. The problem may be his inability to confront his rationalizations about his actions which he thinks are basically flawless (though he may concede he should have drawn his bow sooner).</p><p></p><p>My only hope is we can get up to 5 players so one player's actions don't have as large of an impact.</p></blockquote><p></p>
[QUOTE="Technik4, post: 3766825, member: 7211"] I guess that's the root of the problem. But if we all play our characters right and the scout says "Fine, I'm out of here" then where does that leave the group? And even if he started a new character, I doubt he would play any differently (meaning, generally very protective of his hp, non-agressive, and trying to out-tactician the enemy NPCs to avoid getting hit every fight). The warlock and I were talking and are convinced that he hasn't always been this craven, but that his overall cheese factor has gone up in the past few months. For instance, while he was flanking with my character, he asked the DM if he could tumble in a circle and then attack to get his skirmish damage (and the flanking bonus). Stuff like that just kills the immersion factor of being in a big battle (as does bringing up kiting - something I've never heard of before this group in a d&d game). At the end of the day, I think we're gonna have to talk to him out of game. The problem may be his inability to confront his rationalizations about his actions which he thinks are basically flawless (though he may concede he should have drawn his bow sooner). My only hope is we can get up to 5 players so one player's actions don't have as large of an impact. [/QUOTE]
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