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What do you think of Living Greyhawk
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<blockquote data-quote="Psiblade" data-source="post: 1641503" data-attributes="member: 10872"><p>Living Greyhawk can be fun or awful based upon the DM that you draw. I have enjoyed playing with my local group, but I have had a couple of bad experiences at Cons. There are definitely pros and cons to LG.</p><p></p><p>The Pros definitely involve the number of different players and DMs that you meet. If you miss a mod, you can usually just pick it up later. Also, a large group of players gives you a look at a lot of different styles of characters. You can tell what builds and rules need to be fixed. For example in my experience, shifters are incredibly powerful for their level.</p><p></p><p>The Cons involve the limitations from the Triads and Metaorg coordinators. Most of them are good natured and fun individuals. However, there are always a couple of bad apples in any group. The same goes with players. The majority of players that I have played with are fun and entertaining. There also have been encounters with those players who believed the world revolved around them.</p><p></p><p>The modules range from fun to why am I here quality. This will happen when you have such a huge group of people writing them. Some modules are designed as railroads while other modules call for hard choices to be made. I do not like the railroad modules.</p><p></p><p>My experiences and yours seem to be on opposite poles. My experiences from this year have been much better than in previous years. Our entire Triad has changed in the last year. I have been much happier with this Triad than any of the others I have played under. My experiences in neighboring regions this year have also been good.</p><p></p><p>-Psiblade</p></blockquote><p></p>
[QUOTE="Psiblade, post: 1641503, member: 10872"] Living Greyhawk can be fun or awful based upon the DM that you draw. I have enjoyed playing with my local group, but I have had a couple of bad experiences at Cons. There are definitely pros and cons to LG. The Pros definitely involve the number of different players and DMs that you meet. If you miss a mod, you can usually just pick it up later. Also, a large group of players gives you a look at a lot of different styles of characters. You can tell what builds and rules need to be fixed. For example in my experience, shifters are incredibly powerful for their level. The Cons involve the limitations from the Triads and Metaorg coordinators. Most of them are good natured and fun individuals. However, there are always a couple of bad apples in any group. The same goes with players. The majority of players that I have played with are fun and entertaining. There also have been encounters with those players who believed the world revolved around them. The modules range from fun to why am I here quality. This will happen when you have such a huge group of people writing them. Some modules are designed as railroads while other modules call for hard choices to be made. I do not like the railroad modules. My experiences and yours seem to be on opposite poles. My experiences from this year have been much better than in previous years. Our entire Triad has changed in the last year. I have been much happier with this Triad than any of the others I have played under. My experiences in neighboring regions this year have also been good. -Psiblade [/QUOTE]
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