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What do you think of mega-dungeons for online D&D play?
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<blockquote data-quote="Mannahnin" data-source="post: 8215479" data-attributes="member: 7026594"><p>I've been running a dungeon-focused OSR game for almost a year now, originally centered on Dyson's Delve (Dyson Logos' "mini-megadungeon") as my tentpole dungeon, with Tomb of the Serpent Kings, James V. West's Crypt of the Worm Idol, and several other smaller dungeons scattered around the landscape.</p><p></p><p>I've also played for a few months off and on in an OSE game of Barrowmaze, another in Stonehell for a while, and have recently been poking into a version of Castle Greyhawk in an OD&D game.</p><p></p><p>Long story short, yes, I think it's very suitable for this sort of play.</p><p></p><p>Being able to set up dungeon levels I find much easier than running the 5E game I was previously, with tons of overland travel, in which I was accustomed to often improvising battlefields and antagonists using markers on a Chessex battlemat and my extensive collection of wargames and D&D miniatures. Initially when Covid hit I found trying to transition that game to Roll20 too intimidating to really face, and I started the OSR dungeon-crawling game in part to teach myself Roll20. It worked well and that game has continued, though the 5E game had to go on hiatus due to other real life issues for the players.</p><p></p><p>One logistical item you'll need to figure out your group's preferred answer to, depending on your session length and which system you're using, is how you handle travel into and out of the dungeon, and to what extent "clearing" it is possible. Random Encounters are definitely part of the fun of old-school dungeon games, and managing the risk from them is part of the skill of delving. </p><p></p><p>[MEDIA=reddit]osr/comments/l6e33p/leaving_the_dungeon_handwave_it_or_play_it/gl4hn9s[/MEDIA] </p><p></p><p>[MEDIA=reddit]osr/comments/l6e33p[/MEDIA]</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8215479, member: 7026594"] I've been running a dungeon-focused OSR game for almost a year now, originally centered on Dyson's Delve (Dyson Logos' "mini-megadungeon") as my tentpole dungeon, with Tomb of the Serpent Kings, James V. West's Crypt of the Worm Idol, and several other smaller dungeons scattered around the landscape. I've also played for a few months off and on in an OSE game of Barrowmaze, another in Stonehell for a while, and have recently been poking into a version of Castle Greyhawk in an OD&D game. Long story short, yes, I think it's very suitable for this sort of play. Being able to set up dungeon levels I find much easier than running the 5E game I was previously, with tons of overland travel, in which I was accustomed to often improvising battlefields and antagonists using markers on a Chessex battlemat and my extensive collection of wargames and D&D miniatures. Initially when Covid hit I found trying to transition that game to Roll20 too intimidating to really face, and I started the OSR dungeon-crawling game in part to teach myself Roll20. It worked well and that game has continued, though the 5E game had to go on hiatus due to other real life issues for the players. One logistical item you'll need to figure out your group's preferred answer to, depending on your session length and which system you're using, is how you handle travel into and out of the dungeon, and to what extent "clearing" it is possible. Random Encounters are definitely part of the fun of old-school dungeon games, and managing the risk from them is part of the skill of delving. [MEDIA=reddit]osr/comments/l6e33p/leaving_the_dungeon_handwave_it_or_play_it/gl4hn9s[/MEDIA] [MEDIA=reddit]osr/comments/l6e33p[/MEDIA] [/QUOTE]
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What do you think of mega-dungeons for online D&D play?
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