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What do you think of mega-dungeons for online D&D play?
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<blockquote data-quote="Emerikol" data-source="post: 8216065" data-attributes="member: 6698278"><p>I think the megadungeon beside a large city is a classic D&D trope. I don't by any means play that every time or even most times. I would be happy to do it though on occasion. I played Monte Cooke's dungeon a day and it worked out well. Being able to return to home base easily is a boon for PCs. So I would definitely detail out the city and provide some hooks there as well. Then the PCs, as they gather wealth, can move up in the city.</p><p></p><p>One idea might be to provide some ancient heirloom that gives access to the dungeon. In this case the dungeon would be more "static" and not a hive of humanoids. The only way into the dungeon is using the heirloom. So the rest of the surrounding area knows about the existence of this fabled dungeon but only the PCs inherited the heirloom from their grand old archmage uncle. Yet, what they didn't anticipate is that there are two "keys" to this dungeon. Another group has gotten the other key and will be rivals for the treasures to be found. They may even be working for some evil organization or they might be working for a LG high priest.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8216065, member: 6698278"] I think the megadungeon beside a large city is a classic D&D trope. I don't by any means play that every time or even most times. I would be happy to do it though on occasion. I played Monte Cooke's dungeon a day and it worked out well. Being able to return to home base easily is a boon for PCs. So I would definitely detail out the city and provide some hooks there as well. Then the PCs, as they gather wealth, can move up in the city. One idea might be to provide some ancient heirloom that gives access to the dungeon. In this case the dungeon would be more "static" and not a hive of humanoids. The only way into the dungeon is using the heirloom. So the rest of the surrounding area knows about the existence of this fabled dungeon but only the PCs inherited the heirloom from their grand old archmage uncle. Yet, what they didn't anticipate is that there are two "keys" to this dungeon. Another group has gotten the other key and will be rivals for the treasures to be found. They may even be working for some evil organization or they might be working for a LG high priest. [/QUOTE]
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What do you think of mega-dungeons for online D&D play?
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