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General Tabletop Discussion
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What do you think of mega-dungeons for online D&D play?
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<blockquote data-quote="jgsugden" data-source="post: 8221579" data-attributes="member: 2629"><p>In my experience, they have advantages and disadvantages.</p><p></p><p>Focus is more of an issue in online games because there are so many more distractions around us (from family, to internet, to pets, etc...) Mega dungeons tend to have less story, and can be harder to make engaging. I'm playing in DotMM right now, and the ongoing storylines in that are weak. It is a less engaging game for me. I am playing in another campaign that has a "side" megadungeon (Similar to the Happy Fun Ball in Critical Role Season 2, it is a dungeon we can enter whenever we want. So far, it is just a chaotic collection of challenges and treasure with no real storyline reason for being there.) When a player is absent, we often delve into it (as the story allows). It is a disappointment when we go from the main game storyline to these random dungeon antics.</p><p></p><p>I am also playing in Odyssey of the Dragonlords onlight right now and running a couple homebrew campaigns as a DM online. The central storyline in all three is more engaging and we have a lot less "distraction" problems (but, obviously, still some). In my games, and in Odyssey to a lesser extent, there is a lot of scrambling to handle PCs going where you did not expect. I have some places that I want to be iconic locations in my game, but I have not built all of them on Roll20 as I plan to transition back to F2F later this year (I hope to, at least) and I did not expect the PCs to visit or see it until then... but PCs scry, and once they can teleport.... </p><p></p><p>All in all: I highly recommend it for DMs that lack the time to do a lot of preparation. On the other hand, if you have excess prep time, I think you'll find more player engagment and involvement if you give them the more expansive world to live within.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8221579, member: 2629"] In my experience, they have advantages and disadvantages. Focus is more of an issue in online games because there are so many more distractions around us (from family, to internet, to pets, etc...) Mega dungeons tend to have less story, and can be harder to make engaging. I'm playing in DotMM right now, and the ongoing storylines in that are weak. It is a less engaging game for me. I am playing in another campaign that has a "side" megadungeon (Similar to the Happy Fun Ball in Critical Role Season 2, it is a dungeon we can enter whenever we want. So far, it is just a chaotic collection of challenges and treasure with no real storyline reason for being there.) When a player is absent, we often delve into it (as the story allows). It is a disappointment when we go from the main game storyline to these random dungeon antics. I am also playing in Odyssey of the Dragonlords onlight right now and running a couple homebrew campaigns as a DM online. The central storyline in all three is more engaging and we have a lot less "distraction" problems (but, obviously, still some). In my games, and in Odyssey to a lesser extent, there is a lot of scrambling to handle PCs going where you did not expect. I have some places that I want to be iconic locations in my game, but I have not built all of them on Roll20 as I plan to transition back to F2F later this year (I hope to, at least) and I did not expect the PCs to visit or see it until then... but PCs scry, and once they can teleport.... All in all: I highly recommend it for DMs that lack the time to do a lot of preparation. On the other hand, if you have excess prep time, I think you'll find more player engagment and involvement if you give them the more expansive world to live within. [/QUOTE]
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What do you think of mega-dungeons for online D&D play?
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