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What do you think of mega-dungeons for online D&D play?
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<blockquote data-quote="MNblockhead" data-source="post: 8222199" data-attributes="member: 6796661"><p>I've been running Rappan Athuk going on two years. When I started, we were playing in person and I was using RealmWorks to display the map on a horizontal display, revealing areas manually as they explored. Eventually, I used Maptool because it was easier to pull up and use a map without any preparation. </p><p></p><p>Eventually, because of COVID and work, we went full VTT and I now run it in Foundry. </p><p></p><p>Megadungeons are great in VTTs for all of the reasons others have listed. If you like a lot of tactical play in your games, if you want lighting and line-of-sight to matter, VTTs make it easier--if you have the walls etc. set up. </p><p></p><p>The problem I ran into is that Rappan Athuk has over 100 digital maps and these are not small single location battlemaps of one or a few rooms. They represent entire levels or large sections of a level. I've gotten very good at prepping maps in my VTT. The VTT I use, Foundry, makes adding wall easy and I will make sure I prep several maps where the party is most likely to end up. Sometimes a single map last the entire 8-hour sessions or several sessions.</p><p></p><p>But Rappan Athuk is also just riddled with an insane number chutes & ladders like connections. Besides stairs nicely connecting one level to another, there are underground rivers, trap doors over chutes, teleportals, giant rat tunnels, etc. A DM can quickly find that the characters have wandered into an area that he has not yet prepped. </p><p></p><p>So, if you are not running an adventure that is already prepped for you, it is important that the VTT you select can allow you to quickly load a map, apply fog of war, drop some tokens on it and run it by revealing areas manually. It sounds like your will not have this issue if you bought the official version of DOTMM through Roll20, etc.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8222199, member: 6796661"] I've been running Rappan Athuk going on two years. When I started, we were playing in person and I was using RealmWorks to display the map on a horizontal display, revealing areas manually as they explored. Eventually, I used Maptool because it was easier to pull up and use a map without any preparation. Eventually, because of COVID and work, we went full VTT and I now run it in Foundry. Megadungeons are great in VTTs for all of the reasons others have listed. If you like a lot of tactical play in your games, if you want lighting and line-of-sight to matter, VTTs make it easier--if you have the walls etc. set up. The problem I ran into is that Rappan Athuk has over 100 digital maps and these are not small single location battlemaps of one or a few rooms. They represent entire levels or large sections of a level. I've gotten very good at prepping maps in my VTT. The VTT I use, Foundry, makes adding wall easy and I will make sure I prep several maps where the party is most likely to end up. Sometimes a single map last the entire 8-hour sessions or several sessions. But Rappan Athuk is also just riddled with an insane number chutes & ladders like connections. Besides stairs nicely connecting one level to another, there are underground rivers, trap doors over chutes, teleportals, giant rat tunnels, etc. A DM can quickly find that the characters have wandered into an area that he has not yet prepped. So, if you are not running an adventure that is already prepped for you, it is important that the VTT you select can allow you to quickly load a map, apply fog of war, drop some tokens on it and run it by revealing areas manually. It sounds like your will not have this issue if you bought the official version of DOTMM through Roll20, etc. [/QUOTE]
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What do you think of mega-dungeons for online D&D play?
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