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What do you think of Modrons?
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<blockquote data-quote="Vocenoctum" data-source="post: 3494886" data-attributes="member: 2477"><p>Their humanistic tendecies most likely, it helps that some of the devils are protrayed as fallen angels.</p><p></p><p></p><p></p><p></p><p>enlightenment is simple when you understand the basic Truth that asking for opinions gets opinions vs facts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This is what Modrons, in all their simplistic, goofy, cutsey, bland and blah glory feel like to me...</p><p></p><p>YMMV.</p><p></p><p></p><p></p><p>There are many things that the Cant sounds like, I suppose "mean" could be one of them. For my group it was mostly ignored, and leaned to the "other" side of PS that we didn't care for. Planescape had a big feel and a small feel for us. Big grandiose settings full of alien wonder and terror, built to explore and roam.</p><p>Also, a little city where everyone spoke Retardo and belonged to tightly defined groups of philosophies that bordered on unintelligible and were generally mutually contradictory.</p><p></p><p>Again, YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 3494886, member: 2477"] Their humanistic tendecies most likely, it helps that some of the devils are protrayed as fallen angels. enlightenment is simple when you understand the basic Truth that asking for opinions gets opinions vs facts. :) This is what Modrons, in all their simplistic, goofy, cutsey, bland and blah glory feel like to me... YMMV. There are many things that the Cant sounds like, I suppose "mean" could be one of them. For my group it was mostly ignored, and leaned to the "other" side of PS that we didn't care for. Planescape had a big feel and a small feel for us. Big grandiose settings full of alien wonder and terror, built to explore and roam. Also, a little city where everyone spoke Retardo and belonged to tightly defined groups of philosophies that bordered on unintelligible and were generally mutually contradictory. Again, YMMV. :) [/QUOTE]
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