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General Tabletop Discussion
Character Builds & Optimization
What do you think of my Duelist build?
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<blockquote data-quote="Shadeus" data-source="post: 2017741" data-attributes="member: 1795"><p>I think you have one too many feats there: combat expertise, dodge (1st), imp feint (3rd), Iron Will (6th), Mobility (9th), and staggering strike (12th). That leaves weapon finesse without a home (or any of your feats).</p><p></p><p>I wonder if Imp Feint is worth it. If this guy has minions, it's probably easier to get someone to flank his foe. And feinting isn't a guarantee. If you fight "warrior class" of 9th-level with even a +1 Wis and no ranks in Sense Motive, that's a +10. Even if this character has max ranks in Bluff, that's +15 (plus Cha, which may be a negative modifier given his other stats). That's a good shot (75%) but definitely not every round.</p><p></p><p>He might also be better with Imp Trip, which he can use with a +6 bonus which effectively does the same thing as staggering strike with the save being the trip mechanics. Plus a tripped character, you get a +4 to hit. Plus the AoO from them getting up also limiting them to one attack. Imp Disarm is another good one. If you disarm your foe, they either have to draw another weapon limited them to one attack, or pick up their weapon (which draws and AoO) and still getting one attack.</p><p></p><p>I wouldn't get Imp. Init. You already have a +5, including the Imp Reaction from duelist. You have other fish to fry, like how you are going to get that BAB up! You might want weapon focus; every little bit helps. Use your jump skill to get on higher ground giving another +1. Maybe have the mooks aid another in combat as well.</p><p></p><p>Iron Will is a GREAT choice. His Will save will be horrible! You don't want him frozen with a hold person or any other silly such spell.</p><p></p><p>So after all that rambling, I'd recommend dumping Staggering Strike and Imp Feint. Pick up Imp Trip and maybe Imp Critical. His AC is a little low, so use Combat Expertise frequently. You MIGHT consider Karmic Strike (CW) combined with Combat Reflexes. Finally, you might consider picking up a level of fighter instead of that 4th-level of rogue. You lose skills and uncanny dodge; you gain hp and a feats (as well as an xp penalty).</p></blockquote><p></p>
[QUOTE="Shadeus, post: 2017741, member: 1795"] I think you have one too many feats there: combat expertise, dodge (1st), imp feint (3rd), Iron Will (6th), Mobility (9th), and staggering strike (12th). That leaves weapon finesse without a home (or any of your feats). I wonder if Imp Feint is worth it. If this guy has minions, it's probably easier to get someone to flank his foe. And feinting isn't a guarantee. If you fight "warrior class" of 9th-level with even a +1 Wis and no ranks in Sense Motive, that's a +10. Even if this character has max ranks in Bluff, that's +15 (plus Cha, which may be a negative modifier given his other stats). That's a good shot (75%) but definitely not every round. He might also be better with Imp Trip, which he can use with a +6 bonus which effectively does the same thing as staggering strike with the save being the trip mechanics. Plus a tripped character, you get a +4 to hit. Plus the AoO from them getting up also limiting them to one attack. Imp Disarm is another good one. If you disarm your foe, they either have to draw another weapon limited them to one attack, or pick up their weapon (which draws and AoO) and still getting one attack. I wouldn't get Imp. Init. You already have a +5, including the Imp Reaction from duelist. You have other fish to fry, like how you are going to get that BAB up! You might want weapon focus; every little bit helps. Use your jump skill to get on higher ground giving another +1. Maybe have the mooks aid another in combat as well. Iron Will is a GREAT choice. His Will save will be horrible! You don't want him frozen with a hold person or any other silly such spell. So after all that rambling, I'd recommend dumping Staggering Strike and Imp Feint. Pick up Imp Trip and maybe Imp Critical. His AC is a little low, so use Combat Expertise frequently. You MIGHT consider Karmic Strike (CW) combined with Combat Reflexes. Finally, you might consider picking up a level of fighter instead of that 4th-level of rogue. You lose skills and uncanny dodge; you gain hp and a feats (as well as an xp penalty). [/QUOTE]
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