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General Tabletop Discussion
*TTRPGs General
What do you think of one min per level spells?
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<blockquote data-quote="Fenes 2" data-source="post: 908285" data-attributes="member: 6166"><p>While I have great respect for Monte's work, I think that he is completely wrong in his reasoning against the 1 min/level buffs. The very idea that it should be normal in any assault on a stronghold/dungeon to clear a room of enemies and then search it before proceeding to the next room sounds so compeltely absurd to me I cannot even find words for it. Only under very special circumstances should such a thing even be possible, usually a stronghold or dungeon should be manned and designed that there are very few if any spots where you can battle a group of enemies without alerting all the garrison.</p><p>It is much more reasonable in most cases to use your momentum and to keep advancing and hitting the defenders before they can rally and mount a counter-attack.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 908285, member: 6166"] While I have great respect for Monte's work, I think that he is completely wrong in his reasoning against the 1 min/level buffs. The very idea that it should be normal in any assault on a stronghold/dungeon to clear a room of enemies and then search it before proceeding to the next room sounds so compeltely absurd to me I cannot even find words for it. Only under very special circumstances should such a thing even be possible, usually a stronghold or dungeon should be manned and designed that there are very few if any spots where you can battle a group of enemies without alerting all the garrison. It is much more reasonable in most cases to use your momentum and to keep advancing and hitting the defenders before they can rally and mount a counter-attack. [/QUOTE]
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What do you think of one min per level spells?
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