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General Tabletop Discussion
*TTRPGs General
What do you think of one min per level spells?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 909182" data-attributes="member: 3146"><p>My reaction would be pretty much what it was to 2/3 of the builder book spells: "Utterly. Useless." Why on earth would anyone want a spell that adds +2 to a couple rolls for one combat as a second level spell? Divine Favor does more at first level. Shield of Faith does more at first level. Mage Armor does more for longer at first level (it doesn't stack but still).</p><p></p><p>If they were first level, my reaction would have been "interesting." At second level, they're not worth having.</p><p></p><p></p><p></p><p>All of this rests upon the idea that the initial statbuffs were overpowered (and the ad-homonim "you whiner" accusation). I don't think they were. They did not have the effectiveness of other second level spells if they were cast in combat and only effected the one combat. Acid Arrow deals more damage in one combat than Bull's Strength. Ice Storm is more effective in one combat than empowered bull's strength.</p><p></p><p>I think that all of the 3.5e yes men are vastly underestimating the opportunity cost of the 3.5e buffs' casting time. Make them all automatically quickened (like feather fall) and I'd think about using them (although they provide small short term bonusses for a 2nd level spell) but it wouldn't be a slam dunk case. But if I'm given the choice between giving one character +2 to hit and damage or all characters +1 to hit (bless), I'll go for the latter. And if I'm given the choice between blinding a group of enemies with glitterdust and giving one character a very short term con boost, I'll blind his enemies. (Which will save him from far more damage than the con boost would have enabled him to sustain). At one minute per level, they're "cast in combat" spells until 8th level or so (and even then, IME you only have advance notice (at the minute duration level) about combat in maybe 30% of the cases). And they're just not worth casting in combat.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 909182, member: 3146"] My reaction would be pretty much what it was to 2/3 of the builder book spells: "Utterly. Useless." Why on earth would anyone want a spell that adds +2 to a couple rolls for one combat as a second level spell? Divine Favor does more at first level. Shield of Faith does more at first level. Mage Armor does more for longer at first level (it doesn't stack but still). If they were first level, my reaction would have been "interesting." At second level, they're not worth having. [b][/B] All of this rests upon the idea that the initial statbuffs were overpowered (and the ad-homonim "you whiner" accusation). I don't think they were. They did not have the effectiveness of other second level spells if they were cast in combat and only effected the one combat. Acid Arrow deals more damage in one combat than Bull's Strength. Ice Storm is more effective in one combat than empowered bull's strength. I think that all of the 3.5e yes men are vastly underestimating the opportunity cost of the 3.5e buffs' casting time. Make them all automatically quickened (like feather fall) and I'd think about using them (although they provide small short term bonusses for a 2nd level spell) but it wouldn't be a slam dunk case. But if I'm given the choice between giving one character +2 to hit and damage or all characters +1 to hit (bless), I'll go for the latter. And if I'm given the choice between blinding a group of enemies with glitterdust and giving one character a very short term con boost, I'll blind his enemies. (Which will save him from far more damage than the con boost would have enabled him to sustain). At one minute per level, they're "cast in combat" spells until 8th level or so (and even then, IME you only have advance notice (at the minute duration level) about combat in maybe 30% of the cases). And they're just not worth casting in combat. [/QUOTE]
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What do you think of one min per level spells?
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