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General Tabletop Discussion
*Pathfinder & Starfinder
What do you think of Paizo's Adventure Paths so far?
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<blockquote data-quote="neofax" data-source="post: 5270356" data-attributes="member: 79582"><p>Here is my take on them:</p><p></p><p><strong>Rise of the Runelords </strong></p><p> <em>If you do not like solving mysteries and puzzles, steer clear! I however really enjoy it. [SPOILER]Granted, we have just made book 4 and some of the missions seem alot like Scooby-Doo as you pull the mask on whom you thought it was only to find someone else.[/SPOILER]</em></p><p> <em></em></p><p> <strong>Curse of the Crimson Throne </strong></p><p> <em>I have only got to play like the last half of this AP and it is fun, but not great IMHO as we are on the last bit and it seems like a hodge-podge of missions that so far doesn't seem to have a bearing on one another. Although, some of the previous missions seemed this way until the thread sewed it all up into a nice package.</em></p><p> <em></em></p><p> <strong>Second Darkness </strong></p><p> <em>Never got to play it, but I have heard it is not that great.</em></p><p> <em></em></p><p> <strong>Legacy of Fire </strong></p><p> <em>Caveat to this one is I am a huge fan of Middle Eastern culture, so it goes without saying this is my favorite. I like the huge scale that the AP takes on(I am DMing this one and I really want to convey this). It feels upon reading the outline, that the players seem to get swept up into something they didn't plan for and now they have a morale/ethical problem to either help save the world or retire and plant pesh.</em></p><p> <em></em></p><p> <strong>Council of Thieves </strong> </p><p> <em>Haven't played it, but it doesn't strike me as a AP that I would get into.</em></p><p> <em></em></p><p> <em></em><strong>Kingmaker </strong></p><p> <em>I DM this one for my kids and now a group of players. This is my second favorite AP. I really enjoy the open endedness of the game. My kids really like it as the feel as if they are making a true change in the world around them and they can basically do whatever they want.</em></p><p><em></em></p><p><em>Serpent Skull</em></p><p><em>I have skimmed thru the first book, and like the concept. However, I can see this AP becoming a pain if the players cannot agree on actions.</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="neofax, post: 5270356, member: 79582"] Here is my take on them: [B]Rise of the Runelords [/B] [I]If you do not like solving mysteries and puzzles, steer clear! I however really enjoy it. [SPOILER]Granted, we have just made book 4 and some of the missions seem alot like Scooby-Doo as you pull the mask on whom you thought it was only to find someone else.[/SPOILER] [/I] [B]Curse of the Crimson Throne [/B] [I]I have only got to play like the last half of this AP and it is fun, but not great IMHO as we are on the last bit and it seems like a hodge-podge of missions that so far doesn't seem to have a bearing on one another. Although, some of the previous missions seemed this way until the thread sewed it all up into a nice package. [/I] [B]Second Darkness [/B] [I]Never got to play it, but I have heard it is not that great. [/I] [B]Legacy of Fire [/B] [I]Caveat to this one is I am a huge fan of Middle Eastern culture, so it goes without saying this is my favorite. I like the huge scale that the AP takes on(I am DMing this one and I really want to convey this). It feels upon reading the outline, that the players seem to get swept up into something they didn't plan for and now they have a morale/ethical problem to either help save the world or retire and plant pesh. [/I] [B]Council of Thieves [/B] [I]Haven't played it, but it doesn't strike me as a AP that I would get into. [/I][B]Kingmaker [/B] [I]I DM this one for my kids and now a group of players. This is my second favorite AP. I really enjoy the open endedness of the game. My kids really like it as the feel as if they are making a true change in the world around them and they can basically do whatever they want. Serpent Skull I have skimmed thru the first book, and like the concept. However, I can see this AP becoming a pain if the players cannot agree on actions. [/I] [/QUOTE]
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What do you think of Paizo's Adventure Paths so far?
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