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What do you think of poison in d20
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<blockquote data-quote="Saeviomagy" data-source="post: 2200885" data-attributes="member: 5890"><p>I think perhaps the simplest change to poison is this:</p><p></p><p>1. roll the primary and secondary damages (or just take the maximum...)</p><p>2. Apply primary 1 point at a time, one round at a time with a save to negate each point, starting the round after the poison is injected.</p><p>3. Apply secondary damage 1 point at a time, one round at a time, with a save to negate each point.</p><p></p><p>If a single stage does two types of damage, apply the smaller effect simultaeneously with the last steps of the larger effect. ie - if it's 1d3 wis, 1d2 int, roll both. Wis comes up 3, int comes up 2, so failed saves in subsequent rounds result in</p><p></p><p>round 1: -1 wis</p><p>round 2: -1 wis, -1 int</p><p>round 3: -1 wis, -1 int</p><p></p><p>if wis had rolled a 1, we'd have ended up with</p><p>round 1: -1 int</p><p>round 2: -1 int, -1 wis</p><p></p><p>A save is required to negate each point to each stat.</p><p></p><p>If a poison's effect is an instant thing like unconsciousness or paralysation, then you should probably pick a stat for it to do a large amount (3d6) of damage to, wisdom, dex, strength, charisma or intelligence. Also, have such damage clear up at the rate of 1 point per minute of rest instead of 1 point per day. This lets you represent groggyness and the like upon waking, without having characters badly crippled for too long.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2200885, member: 5890"] I think perhaps the simplest change to poison is this: 1. roll the primary and secondary damages (or just take the maximum...) 2. Apply primary 1 point at a time, one round at a time with a save to negate each point, starting the round after the poison is injected. 3. Apply secondary damage 1 point at a time, one round at a time, with a save to negate each point. If a single stage does two types of damage, apply the smaller effect simultaeneously with the last steps of the larger effect. ie - if it's 1d3 wis, 1d2 int, roll both. Wis comes up 3, int comes up 2, so failed saves in subsequent rounds result in round 1: -1 wis round 2: -1 wis, -1 int round 3: -1 wis, -1 int if wis had rolled a 1, we'd have ended up with round 1: -1 int round 2: -1 int, -1 wis A save is required to negate each point to each stat. If a poison's effect is an instant thing like unconsciousness or paralysation, then you should probably pick a stat for it to do a large amount (3d6) of damage to, wisdom, dex, strength, charisma or intelligence. Also, have such damage clear up at the rate of 1 point per minute of rest instead of 1 point per day. This lets you represent groggyness and the like upon waking, without having characters badly crippled for too long. [/QUOTE]
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