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What do you think of reality-sim players?
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<blockquote data-quote="S'mon" data-source="post: 4852908" data-attributes="member: 463"><p>The FR canon lawyers thread got me thinking of a good player/GM who often plays in my games. She loves the details of the campaign setting - including the details of my homebrew game world - and she loves to add to it, drawing heavily on real world history and especially anthropology, in particular with regard to non-European cultures such as Amerindian, Arabic and Japahese. She does the same in her own GMing. She is not at all antagonistic, but sometimes I feel that there is a sort of disconnect between her very real-world simulationist approach, which takes joy in the anthropological details of language, clothing etc, and my heavily pulp-fantasy approach, which is aiming more at the mood and feel of swords & sorcery, fantasy and myth, rather than reality. </p><p></p><p>At worst, it can feel a bit like what I want may be taken away from me. An example would be: I had a barbaric people based on RE Howard's savage,menacing Picts. With added detail from her, they became rather 'Dances with Wolves' real-world Amerindians. Have you experienced anything like this? What do you think about it? Any advice?</p></blockquote><p></p>
[QUOTE="S'mon, post: 4852908, member: 463"] The FR canon lawyers thread got me thinking of a good player/GM who often plays in my games. She loves the details of the campaign setting - including the details of my homebrew game world - and she loves to add to it, drawing heavily on real world history and especially anthropology, in particular with regard to non-European cultures such as Amerindian, Arabic and Japahese. She does the same in her own GMing. She is not at all antagonistic, but sometimes I feel that there is a sort of disconnect between her very real-world simulationist approach, which takes joy in the anthropological details of language, clothing etc, and my heavily pulp-fantasy approach, which is aiming more at the mood and feel of swords & sorcery, fantasy and myth, rather than reality. At worst, it can feel a bit like what I want may be taken away from me. An example would be: I had a barbaric people based on RE Howard's savage,menacing Picts. With added detail from her, they became rather 'Dances with Wolves' real-world Amerindians. Have you experienced anything like this? What do you think about it? Any advice? [/QUOTE]
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What do you think of reality-sim players?
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