Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What do you think of reality-sim players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4853721" data-attributes="member: 54707"><p>I tend to like em for the most part, since that is my way of thinking, playing, and DMing.</p><p></p><p></p><p></p><p></p><p>I'll definitely second, third, and fourth that one.</p><p></p><p></p><p></p><p></p><p>I don't see though why your girl didn't recognize the Picts for who they were and just play it out that way. The Picts were not the Lakota. Me personally, if I saw somebody interjecting an analogue to the Picts in the game I'd really enjoy that, I wouldn't then try to transform them into somebody else. But that's just me.</p><p></p><p>Maybe the problem is not realism/simulation, but the desire to transform the game elements into what she wants them to be and her visions of what the game should concentrate upon.</p><p></p><p>Maybe the solution is just to talk to her and day, "Hey, if you recognize the Picts then don't try to make them into the frontiers Indians of the 19th century." So I'm with those who say "read what ya got in the game and work with that, and don't try to necessarily transform it into what it ain't."</p><p></p><p></p><p></p><p></p><p>I'm with ya on this one. I like both realism and fantasy mixed in a fantasy game. I think the interplay makes both of the other elements more interesting. I guess I'm sorta X-Filey when it comes to fantasy games in this sense, I like and enjoy reality, but I also like reality to be bent by surrealism and the bizarre from time to time. Sort of like seeing cracks at the edges of reality where a different reality intrudes or disturbs what you know to expect.</p><p></p><p></p><p></p><p></p><p>I also agree with those who are basically suggesting this type of approach. Put her to work on her own stuff in background.</p><p>Maybe even co-write an adventure or scenario, but don't let her re-write your stuff on the fly.</p><p></p><p>But I think you can have both if you ask me. I mean that if I were in a really small party of explorers or adventures, cut off form resupply or besieged in the wilderness, and ran into a large enough tribe of Picts (the real ones or Howard's version) on the warpath it would sure scare the hell outta me (course it depends on era as to how they behaved), precisely because I know what they could do. That is to say knowing what I know about them would give me some real incentive about having that sense of danger and unease you find in some of the fictional Conan stories.</p><p></p><p>To me realism of that kind always makes for the best fantasy about what's really dangerous. Few fantasy peoples, or even monsters, are ever anywhere near as scary as real people have been.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4853721, member: 54707"] I tend to like em for the most part, since that is my way of thinking, playing, and DMing. I'll definitely second, third, and fourth that one. I don't see though why your girl didn't recognize the Picts for who they were and just play it out that way. The Picts were not the Lakota. Me personally, if I saw somebody interjecting an analogue to the Picts in the game I'd really enjoy that, I wouldn't then try to transform them into somebody else. But that's just me. Maybe the problem is not realism/simulation, but the desire to transform the game elements into what she wants them to be and her visions of what the game should concentrate upon. Maybe the solution is just to talk to her and day, "Hey, if you recognize the Picts then don't try to make them into the frontiers Indians of the 19th century." So I'm with those who say "read what ya got in the game and work with that, and don't try to necessarily transform it into what it ain't." I'm with ya on this one. I like both realism and fantasy mixed in a fantasy game. I think the interplay makes both of the other elements more interesting. I guess I'm sorta X-Filey when it comes to fantasy games in this sense, I like and enjoy reality, but I also like reality to be bent by surrealism and the bizarre from time to time. Sort of like seeing cracks at the edges of reality where a different reality intrudes or disturbs what you know to expect. I also agree with those who are basically suggesting this type of approach. Put her to work on her own stuff in background. Maybe even co-write an adventure or scenario, but don't let her re-write your stuff on the fly. But I think you can have both if you ask me. I mean that if I were in a really small party of explorers or adventures, cut off form resupply or besieged in the wilderness, and ran into a large enough tribe of Picts (the real ones or Howard's version) on the warpath it would sure scare the hell outta me (course it depends on era as to how they behaved), precisely because I know what they could do. That is to say knowing what I know about them would give me some real incentive about having that sense of danger and unease you find in some of the fictional Conan stories. To me realism of that kind always makes for the best fantasy about what's really dangerous. Few fantasy peoples, or even monsters, are ever anywhere near as scary as real people have been. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you think of reality-sim players?
Top