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What do you think of reality-sim players?
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<blockquote data-quote="I'm A Banana" data-source="post: 4854255" data-attributes="member: 2067"><p>Her character isn't going to be afraid of them.</p><p></p><p>They're normal to her. Family -- if you're from a broken home, certainly that same broken home is going to make you any more upset than it did when you were fourteen. </p><p></p><p>If you want them to be terrifying to her character specifically, it seems like you'll need to get her to make a new character.</p><p></p><p>My own strategy would be to roll with what the player now feels -- and how terrified people are of her knowing that she was raised by such animals -- and use that as a new kind of psychological hook. But that means that you'll have to accept that these thugs aren't going to freak her out, though they may freak out every peasant on the planet. If it's important to you to have them be terrifying, it's probably not going to happen with her current character.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4854255, member: 2067"] Her character isn't going to be afraid of them. They're normal to her. Family -- if you're from a broken home, certainly that same broken home is going to make you any more upset than it did when you were fourteen. If you want them to be terrifying to her character specifically, it seems like you'll need to get her to make a new character. My own strategy would be to roll with what the player now feels -- and how terrified people are of her knowing that she was raised by such animals -- and use that as a new kind of psychological hook. But that means that you'll have to accept that these thugs aren't going to freak her out, though they may freak out every peasant on the planet. If it's important to you to have them be terrifying, it's probably not going to happen with her current character. [/QUOTE]
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What do you think of reality-sim players?
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