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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What do you think of the 4E background to demons & devils?
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<blockquote data-quote="gizmo33" data-source="post: 3794760" data-attributes="member: 30001"><p>Here's my uninformed guess: there are two, probably mutually contradictory things going on with the planes. One is that they are trying to make them interesting places to adventure. The other is that they are trying to make them distinctive from each other. Now *all* demon lords are mindless killing machines and *all* devil lords are schemers? Sooner or later they are going to discover that a whole plane full of mindless killing machines is as boring as an entire plane of Earth/Dirt, and we'll be back to scheming demon lords.</p><p></p><p>The afterlife issue is the same thing - it's hard to have the kind of variation that makes for an interesting adventure environment if there is some sort of spiritual theme to an area. This problem has existed since the outer planes were conceived of - they try to tell you that monsters find their way into the upper planes of good so that PCs have something to fight while they're there, but it seems a little weird to me.</p><p></p><p>Ultimately, either everything is going to wind up being like the Prime Material Plane (except everyone has horns and tails), or the designers are going to have to accept that some environments are not going to be as much fun for adventures in terms of variation. I guess it's possible that you could thread the needle here and having a setting with both a strong theme and interesting variation but I don't think it's likely or will be frequent.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3794760, member: 30001"] Here's my uninformed guess: there are two, probably mutually contradictory things going on with the planes. One is that they are trying to make them interesting places to adventure. The other is that they are trying to make them distinctive from each other. Now *all* demon lords are mindless killing machines and *all* devil lords are schemers? Sooner or later they are going to discover that a whole plane full of mindless killing machines is as boring as an entire plane of Earth/Dirt, and we'll be back to scheming demon lords. The afterlife issue is the same thing - it's hard to have the kind of variation that makes for an interesting adventure environment if there is some sort of spiritual theme to an area. This problem has existed since the outer planes were conceived of - they try to tell you that monsters find their way into the upper planes of good so that PCs have something to fight while they're there, but it seems a little weird to me. Ultimately, either everything is going to wind up being like the Prime Material Plane (except everyone has horns and tails), or the designers are going to have to accept that some environments are not going to be as much fun for adventures in terms of variation. I guess it's possible that you could thread the needle here and having a setting with both a strong theme and interesting variation but I don't think it's likely or will be frequent. [/QUOTE]
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What do you think of the 4E background to demons & devils?
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