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General Tabletop Discussion
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What do you think of the 5e Energy Drain mechanic?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6106533" data-attributes="member: 1165"><p>I've got no feedback on that, but in a 4e encounter, I had an NPC who did "Con damage", which was basically ongoing damage, and you couldn't heal until someone spent a standard action performing a Heal check (at a DC based on the NPC's level). No, it didn't actually damage their Con, it was based on a 3rd Edition ability that did Con damage though.</p><p></p><p>Cue panic, especially since one PC got filled with arrows and <strong>then</strong> stabbed with that attack, dropping to below 0. The assassin who did this turned invisible, and the cleric ended up provoking an opportunity attack to get to the dropped PC to make the Heal check. (And got hit, for lots of damage.) And then heal them with Healing Word.</p><p></p><p>Making PCs give up standard actions that way may not have been the most fun way of handling that. Perhaps cutting the ongoing damage to a smaller amount and requiring a fast version of the Remove Affliction ritual afterward would have been better...</p><p></p><p></p><p></p><p>IMO, if the PCs are so scared they're holed up, it's messed up. I like challenging battles, both as a PC and a DM, but I don't like putting barriers in the way of adventuring, and having PCs suffering massive long-term penalties is exactly such a barrier. So I guess I'm saying if the lack of hit points only lasted until you took a 10 minute rest, I wouldn't have a problem with it. Fighting a battle with lowered <em>max</em> hit points is the kind of challenge I would really dig.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6106533, member: 1165"] I've got no feedback on that, but in a 4e encounter, I had an NPC who did "Con damage", which was basically ongoing damage, and you couldn't heal until someone spent a standard action performing a Heal check (at a DC based on the NPC's level). No, it didn't actually damage their Con, it was based on a 3rd Edition ability that did Con damage though. Cue panic, especially since one PC got filled with arrows and [b]then[/b] stabbed with that attack, dropping to below 0. The assassin who did this turned invisible, and the cleric ended up provoking an opportunity attack to get to the dropped PC to make the Heal check. (And got hit, for lots of damage.) And then heal them with Healing Word. Making PCs give up standard actions that way may not have been the most fun way of handling that. Perhaps cutting the ongoing damage to a smaller amount and requiring a fast version of the Remove Affliction ritual afterward would have been better... IMO, if the PCs are so scared they're holed up, it's messed up. I like challenging battles, both as a PC and a DM, but I don't like putting barriers in the way of adventuring, and having PCs suffering massive long-term penalties is exactly such a barrier. So I guess I'm saying if the lack of hit points only lasted until you took a 10 minute rest, I wouldn't have a problem with it. Fighting a battle with lowered [i]max[/i] hit points is the kind of challenge I would really dig. [/QUOTE]
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What do you think of the 5e Energy Drain mechanic?
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