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General Tabletop Discussion
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What do you think of the 5e Energy Drain mechanic?
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<blockquote data-quote="BobTheNob" data-source="post: 6106847" data-attributes="member: 82425"><p>Havent played it. I do like the sound of it though. I appreciate that they want monster to be scary, in fact I agree with sometimes putting something in there to break players from complacency and really spooking em hard! However...old school level drain was (to me) a disaster</p><p></p><p>I will cast my mind back to 2e days and one particular, undead laden dungeon. Players werent "getting scared yet enjoying it", they were just getting pissed off, and in hindsight, who could blame them. All of their gain being pissed out the window and (with 2e's rather odd xp rules around it) even with a restoration still some loss. Scary : yes, rewarding : no.</p><p></p><p>I have even had situations where players (even fighters!) have stood back waiting for others to engage first. This is just not a good result.</p><p></p><p>But this idea of perm hp loss sounds reasonable, not TOO painful, and as long as HP are fully restored when they can get to a healer, I cant see a big issue.</p><p></p><p>They just need to walk a fine line and make the monsters scary whilst avoiding making them frustrating. Like the sound of it.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 6106847, member: 82425"] Havent played it. I do like the sound of it though. I appreciate that they want monster to be scary, in fact I agree with sometimes putting something in there to break players from complacency and really spooking em hard! However...old school level drain was (to me) a disaster I will cast my mind back to 2e days and one particular, undead laden dungeon. Players werent "getting scared yet enjoying it", they were just getting pissed off, and in hindsight, who could blame them. All of their gain being pissed out the window and (with 2e's rather odd xp rules around it) even with a restoration still some loss. Scary : yes, rewarding : no. I have even had situations where players (even fighters!) have stood back waiting for others to engage first. This is just not a good result. But this idea of perm hp loss sounds reasonable, not TOO painful, and as long as HP are fully restored when they can get to a healer, I cant see a big issue. They just need to walk a fine line and make the monsters scary whilst avoiding making them frustrating. Like the sound of it. [/QUOTE]
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What do you think of the 5e Energy Drain mechanic?
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