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General Tabletop Discussion
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What do you think of the delve format used in 4E adventures?
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<blockquote data-quote="Mengu" data-source="post: 5512453" data-attributes="member: 65726"><p>I won't disagree with that. I tend to just skim rather than read cover to cover. This is much easier to do without having to skip through pages of encounters. Once I get the jest of the adventure, I'm ready to run it. Honestly, I would rather just have it in PDF format, so I can print and arrange however I like. Again, my only requirement would be monsters/traps for each combat encounter be on one page so this sorting is possible. It would be nice if the map and terrain info would be on another page. I kind of like the LFR adventure presentation, but I wish the terrain descriptions would be on the same page as the map, and they could suffer to be less wordy.</p><p></p><p>In a delve adventure, I'm fine with seeing something like:</p><p></p><p>...and windows shatter as a dozen black clad assassins swarm into the town hall. The clerk ducks under his desk, the city officials wildly scramble for the doors in the back, the mayor is too far from the exit, his two guards boldly step in front of him but they don't appear to be any match for the Onyx Clan assassins. Go to Encounter 4.</p><p></p><p>I just know there is some combat resolution that I'm not very interested in for the moment while I'm reading, because I want to know what happens when the PC's defeat the assassins before they kill the mayor, and what happens if they fail.</p><p></p><p></p><p></p><p>Yeah, there shouldn't be noticeable disconnect, but I'd rather they be written by different people. There are good authors who can write great story, and present a well connected adventure. And there are good designers who can make great encounters, and design memorable monsters, traps, and terrain. These two sets of people are not necessarily the same. For instance, as much as I'm a self authoring DM, I'm not the best at story telling, I've played under quite a few DM's better and more organized than me. I fly by the seat of my pants, and get by. But I'm decent with the mechanical stuff, good encounter design, and resolving conflicts, and I have enough notes to handle all these.</p><p></p><p>I really think it would be best if the fluff and mechanics were written by their respective specialists. Honestly, same goes for any dragon articles too, but sadly, they typically have one author.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5512453, member: 65726"] I won't disagree with that. I tend to just skim rather than read cover to cover. This is much easier to do without having to skip through pages of encounters. Once I get the jest of the adventure, I'm ready to run it. Honestly, I would rather just have it in PDF format, so I can print and arrange however I like. Again, my only requirement would be monsters/traps for each combat encounter be on one page so this sorting is possible. It would be nice if the map and terrain info would be on another page. I kind of like the LFR adventure presentation, but I wish the terrain descriptions would be on the same page as the map, and they could suffer to be less wordy. In a delve adventure, I'm fine with seeing something like: ...and windows shatter as a dozen black clad assassins swarm into the town hall. The clerk ducks under his desk, the city officials wildly scramble for the doors in the back, the mayor is too far from the exit, his two guards boldly step in front of him but they don't appear to be any match for the Onyx Clan assassins. Go to Encounter 4. I just know there is some combat resolution that I'm not very interested in for the moment while I'm reading, because I want to know what happens when the PC's defeat the assassins before they kill the mayor, and what happens if they fail. Yeah, there shouldn't be noticeable disconnect, but I'd rather they be written by different people. There are good authors who can write great story, and present a well connected adventure. And there are good designers who can make great encounters, and design memorable monsters, traps, and terrain. These two sets of people are not necessarily the same. For instance, as much as I'm a self authoring DM, I'm not the best at story telling, I've played under quite a few DM's better and more organized than me. I fly by the seat of my pants, and get by. But I'm decent with the mechanical stuff, good encounter design, and resolving conflicts, and I have enough notes to handle all these. I really think it would be best if the fluff and mechanics were written by their respective specialists. Honestly, same goes for any dragon articles too, but sadly, they typically have one author. [/QUOTE]
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What do you think of the delve format used in 4E adventures?
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