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General Tabletop Discussion
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D&D Older Editions
What do you think of the delve format used in 4E adventures?
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<blockquote data-quote="Balesir" data-source="post: 5512733" data-attributes="member: 27160"><p>I think the problem here is that previous editions' focus has been on the adventure, leading to not just crappy encounters, but a lack of guidelines or format for making <em>good</em> encounters. The Delve format has redressed this somewhat, but gone too far (in that it has been coupled with a very poor 'adventure' format).</p><p></p><p>Not only that, but they have put all the art in the booklet where the scenario overview is, thus gimping the space available for giving a really coherent adventure structure presentation! Not to mention that the art often has a disconnect to what the characters are actually likely to see...</p><p></p><p>I wrote a post in the article discussion thread, and I won't repeat myself too much, but what I would like to see is:</p><p></p><p>- Adventures presented in digital form, not to be cheap/quick or whatever, but to take full advantage of the features of digital documents. Hyperlinks from a full adventure overview to 'Delve'-type encounter synopses, layered maps to give monster location, secret and hidden information separately from the overall map (and give "fog of war" options, too, maybe), repeating of text in multiple places so that everything is in one place when you are running (there is no tight space constraint on a PDF) and other linking and layering uses to give maximum utility to each section.</p><p></p><p>- A carefully developed, fully thought out format for presenting adventure flow, shape and structure. Use of overview maps, flowcharts and relationship charts to give an overview of the scenario that can be easily assimilated into a DM's brainspace. Even have someone responsible for doing this 'digital layout' work, as distinct from writing the actual text or designing the encounters or the adventure.</p><p></p><p>- Hyperlinking and popups to give easy access to maps, character profiles and artwork. And monster blocks and read-aloud text (even though I seldom use it as written).</p><p></p><p>- And did I mention hyperlinking? And popups?</p><p></p><p>I'll stop now... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Balesir, post: 5512733, member: 27160"] I think the problem here is that previous editions' focus has been on the adventure, leading to not just crappy encounters, but a lack of guidelines or format for making [I]good[/I] encounters. The Delve format has redressed this somewhat, but gone too far (in that it has been coupled with a very poor 'adventure' format). Not only that, but they have put all the art in the booklet where the scenario overview is, thus gimping the space available for giving a really coherent adventure structure presentation! Not to mention that the art often has a disconnect to what the characters are actually likely to see... I wrote a post in the article discussion thread, and I won't repeat myself too much, but what I would like to see is: - Adventures presented in digital form, not to be cheap/quick or whatever, but to take full advantage of the features of digital documents. Hyperlinks from a full adventure overview to 'Delve'-type encounter synopses, layered maps to give monster location, secret and hidden information separately from the overall map (and give "fog of war" options, too, maybe), repeating of text in multiple places so that everything is in one place when you are running (there is no tight space constraint on a PDF) and other linking and layering uses to give maximum utility to each section. - A carefully developed, fully thought out format for presenting adventure flow, shape and structure. Use of overview maps, flowcharts and relationship charts to give an overview of the scenario that can be easily assimilated into a DM's brainspace. Even have someone responsible for doing this 'digital layout' work, as distinct from writing the actual text or designing the encounters or the adventure. - Hyperlinking and popups to give easy access to maps, character profiles and artwork. And monster blocks and read-aloud text (even though I seldom use it as written). - And did I mention hyperlinking? And popups? I'll stop now... ;) [/QUOTE]
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What do you think of the delve format used in 4E adventures?
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