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General Tabletop Discussion
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What do you think of the delve format used in 4E adventures?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5512855" data-attributes="member: 59057"><p>Which translate in: "they are not doing that bad"?</p><p></p><p>I voted for "I like it for some encounters", as it is a perfect way to make short dungeon delve adventures. Thing is, I still need more than one evening, because of all the roleplaying in between those encounters.</p><p></p><p>But fact is: some encounters happen at certain points. And then it is nice to all information handy. So the delve format certainly helps. On the other hand, and I must underline what Mengu said, encounters need to fit on one page. More than that and i forget half of the powers.</p><p></p><p>But there are things that don´t really work with delve format: Random encounters. (Or better said: roaming encounters.)</p><p>Adventures need encounters that can happen anywhere. Those encounters can´t have a map layed out. But it does not mean, that a single page of information is wasted here.</p><p></p><p>Patrol: 4 Monsters of x, 1 Monster of y. Game math is robust enough that a single page can last for several levels. And actually, that an encounter that is nearly lethal at the start of an adventure is just inconvenient at the end shows players, that they advance.</p><p></p><p>I really hate the idea of everything scales with the characters. And a small area with threats over a 4 level range, with bandits or monsters roaming in the woods that can be encountered at different places, and at different times and levels make the game experience better.</p><p></p><p>And this is where non delve format and random dungeon tiles have its place.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5512855, member: 59057"] Which translate in: "they are not doing that bad"? I voted for "I like it for some encounters", as it is a perfect way to make short dungeon delve adventures. Thing is, I still need more than one evening, because of all the roleplaying in between those encounters. But fact is: some encounters happen at certain points. And then it is nice to all information handy. So the delve format certainly helps. On the other hand, and I must underline what Mengu said, encounters need to fit on one page. More than that and i forget half of the powers. But there are things that don´t really work with delve format: Random encounters. (Or better said: roaming encounters.) Adventures need encounters that can happen anywhere. Those encounters can´t have a map layed out. But it does not mean, that a single page of information is wasted here. Patrol: 4 Monsters of x, 1 Monster of y. Game math is robust enough that a single page can last for several levels. And actually, that an encounter that is nearly lethal at the start of an adventure is just inconvenient at the end shows players, that they advance. I really hate the idea of everything scales with the characters. And a small area with threats over a 4 level range, with bandits or monsters roaming in the woods that can be encountered at different places, and at different times and levels make the game experience better. And this is where non delve format and random dungeon tiles have its place. [/QUOTE]
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What do you think of the delve format used in 4E adventures?
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