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What do you think of the Duskblade?
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<blockquote data-quote="Brian Compton" data-source="post: 3433708" data-attributes="member: 24898"><p>I played a duskblade in a recent campaign, and it wasn't too overpowered. The spells, while nice, are limited in that you know a very small number/level, and can only add one/level to any level you know. The trade-out rule helps here somewhat, but I never saw a need to get rid of a current spell for a different one. </p><p></p><p>The spells I used the most were Stand and Dimension Hop, with Shocking Grasp for offense. With Shocking Grasp capped at 5d6, it's a nice spell early on but loses punch over time. Stand is a nice spell to have, especially when enemies are using trip, but again, allowing someone to stand from prone as a free action once in a while is not overpowering, and also depletes your 1st-level spells (e.g. Shocking Grasp). Dimension Hop helps in a quick escape, and combined with your free swift casting/day, can help a character get around the battlefield quickly. Again, though, not a breaker. </p><p></p><p>Yes, duskblades get Disintegrate and Polar Ray later on, but if you are relying on the duskblade as a primary arcane blaster, your party has other issues. I could foresee my character never even picking up those spells, as his offense came mostly through his sword. I would advise going the one-handed weapon and shield route. With only a d8, you need all the defense you can get. Don't overlook the Battle Caster feat too; at 7th level, your use of medium armor upgrades to heavy armor. </p><p></p><p>This class makes me wonder if a similar class for warrior-clerics could be done (similar to the 2E FR Crusader- I loved that class!).</p></blockquote><p></p>
[QUOTE="Brian Compton, post: 3433708, member: 24898"] I played a duskblade in a recent campaign, and it wasn't too overpowered. The spells, while nice, are limited in that you know a very small number/level, and can only add one/level to any level you know. The trade-out rule helps here somewhat, but I never saw a need to get rid of a current spell for a different one. The spells I used the most were Stand and Dimension Hop, with Shocking Grasp for offense. With Shocking Grasp capped at 5d6, it's a nice spell early on but loses punch over time. Stand is a nice spell to have, especially when enemies are using trip, but again, allowing someone to stand from prone as a free action once in a while is not overpowering, and also depletes your 1st-level spells (e.g. Shocking Grasp). Dimension Hop helps in a quick escape, and combined with your free swift casting/day, can help a character get around the battlefield quickly. Again, though, not a breaker. Yes, duskblades get Disintegrate and Polar Ray later on, but if you are relying on the duskblade as a primary arcane blaster, your party has other issues. I could foresee my character never even picking up those spells, as his offense came mostly through his sword. I would advise going the one-handed weapon and shield route. With only a d8, you need all the defense you can get. Don't overlook the Battle Caster feat too; at 7th level, your use of medium armor upgrades to heavy armor. This class makes me wonder if a similar class for warrior-clerics could be done (similar to the 2E FR Crusader- I loved that class!). [/QUOTE]
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