Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you think of the Eberron-specific races?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gnome" data-source="post: 2710835" data-attributes="member: 27530"><p>Just curious about what most people's opinions on the 4 Eberron-specific races. How many of you are playing one at the moment? In general, I love the flavor of the new races, but I don't like how their mechanics shoe-horn them into narrow roles moreso than the standard D&D races (not counting half-orcs, who are similarly shoe-horned).</p><p> </p><p>My opinions on each, not having played any of them yet:</p><p> </p><p><strong>Changelings</strong>: Very cool concept and implementation, IMO. While these guys are somewhat geared towards being rogues by virtue of their skill bonuses and minor shapechanging abilities, there's nothing preventing them from excelling at other roles. A couple of levels of a class that has bluff, disguise, etc. as class skills would probably be good to make the most of their abilities, however.</p><p> </p><p> </p><p><strong>Kalashtar</strong>: Wacky race concept, for sure. I used to think these guys were totally useless unless you were playing a psion or the like, but I realize now that the fact that they are naturally psionic and have a power point reserve means that they automatically qualify for psionic feats. I imagine a Kalashtar figher who used his general feat slots to buy psionic feats, and his fighter bonus feats to buy normal fighter feats could be quite formidable, however. Optionally add-in 1 or two levels of psion (favored class) for some good buffing powers that the character could use many times due to the bonus power points this race gets (+1/level).</p><p> </p><p>Still, these guys are definately shoe-horned, since the primary benefits of the race (the bonus power points) aren't very useful unless one is playing a psionic class.</p><p> </p><p> </p><p><strong>Shifters</strong>: I'm not overly crazy about the idea of watered-down lycanthropes, and I think they are a bit weak mechanically. Their stat mods are worse than half-orcs (+2 DEX, -2 INT, -2 CHA), which I'm guessing is meant to balance out their shifting ability. Their shifting ability isn't all that exciting, however (1/day, lasts as long as barbarian's rage, and gives a +2 to 1 physical stat and one other minor ability for the duration). There are feats to improve this ability, but I think these are a bit weak for the price as well.</p><p> </p><p>Due to their penalties, these guys are mainly shoe-horned into meele classes. I suppose they'd also make decent divine spellcasters and monks, but the CHA penalty would hurt for clerics, and the reduced skillpoints would hurt for druids and monks.</p><p></p><p></p><p><strong>Warforged</strong>: My favorite of the races. I love the concept of sentient constructs, both from a role-playing perspective, and mechanically as well (no pun intended). I think they are pretty balanced overall, but I don't like how it seems like they were specifically designed to be ineffective spellcasters of any variety (-2 WIS, -2 CHA, built-in 5% arcane spell failure). They can do well at other classes than fighters, though; I think a Warforged rogue or scout might be particularly interesting.</p><p></p><p>Looking forward to hearing others' opinions, especially those who have played one or more of these races.</p></blockquote><p></p>
[QUOTE="Gnome, post: 2710835, member: 27530"] Just curious about what most people's opinions on the 4 Eberron-specific races. How many of you are playing one at the moment? In general, I love the flavor of the new races, but I don't like how their mechanics shoe-horn them into narrow roles moreso than the standard D&D races (not counting half-orcs, who are similarly shoe-horned). My opinions on each, not having played any of them yet: [b]Changelings[/b]: Very cool concept and implementation, IMO. While these guys are somewhat geared towards being rogues by virtue of their skill bonuses and minor shapechanging abilities, there's nothing preventing them from excelling at other roles. A couple of levels of a class that has bluff, disguise, etc. as class skills would probably be good to make the most of their abilities, however. [b]Kalashtar[/b]: Wacky race concept, for sure. I used to think these guys were totally useless unless you were playing a psion or the like, but I realize now that the fact that they are naturally psionic and have a power point reserve means that they automatically qualify for psionic feats. I imagine a Kalashtar figher who used his general feat slots to buy psionic feats, and his fighter bonus feats to buy normal fighter feats could be quite formidable, however. Optionally add-in 1 or two levels of psion (favored class) for some good buffing powers that the character could use many times due to the bonus power points this race gets (+1/level). Still, these guys are definately shoe-horned, since the primary benefits of the race (the bonus power points) aren't very useful unless one is playing a psionic class. [b]Shifters[/b]: I'm not overly crazy about the idea of watered-down lycanthropes, and I think they are a bit weak mechanically. Their stat mods are worse than half-orcs (+2 DEX, -2 INT, -2 CHA), which I'm guessing is meant to balance out their shifting ability. Their shifting ability isn't all that exciting, however (1/day, lasts as long as barbarian's rage, and gives a +2 to 1 physical stat and one other minor ability for the duration). There are feats to improve this ability, but I think these are a bit weak for the price as well. Due to their penalties, these guys are mainly shoe-horned into meele classes. I suppose they'd also make decent divine spellcasters and monks, but the CHA penalty would hurt for clerics, and the reduced skillpoints would hurt for druids and monks. [b]Warforged[/b]: My favorite of the races. I love the concept of sentient constructs, both from a role-playing perspective, and mechanically as well (no pun intended). I think they are pretty balanced overall, but I don't like how it seems like they were specifically designed to be ineffective spellcasters of any variety (-2 WIS, -2 CHA, built-in 5% arcane spell failure). They can do well at other classes than fighters, though; I think a Warforged rogue or scout might be particularly interesting. Looking forward to hearing others' opinions, especially those who have played one or more of these races. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you think of the Eberron-specific races?
Top