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*TTRPGs General
What do you think of the Eberron-specific races?
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<blockquote data-quote="I'm A Banana" data-source="post: 2715755" data-attributes="member: 2067"><p>Warforged are weak sauce, IMHO. And the rest of the races don't particularly shine to me, either. </p><p></p><p>Warforged have almost the exact same mechanics as the Soulmechs from Dragonstar, so they're hardly new or innovative for Eberron. And I have a big problem with creatures that are immune to mundane mortal effects that every other mortal race is vulnerable to. They are far too special, far too different, far too "l33t k00l r0b0tz0rz!" They hog the spotlight and demand special attention, and I loathe that from my PC races.</p><p></p><p>Changelings and Shifters are both "watered down monsters," which is great because it's a rip-off of the Planetouched. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I don't mind them too much, but they are pretty lazy imaginary work, because they already come prepackaged with abilities and roles in the world, rather than having to create them from scratch like most new races have to.</p><p></p><p>Kalashtar have potential, but are easy to ignore if you don't want to use psionics, and while I understand the descision from a design perspective, that makes them shallow. They aren't essential, they aren't needed, they are disposable -- and a race shouldn't ever really be that.</p><p></p><p>I like Eberron, in general, as a setting. I just really don't like the races, I guess. I'd play Eberron without them in a nano. Heck, I'd play Eberron without the Warforged in a nano, but since they're the new pink, I don't see that happening. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2715755, member: 2067"] Warforged are weak sauce, IMHO. And the rest of the races don't particularly shine to me, either. Warforged have almost the exact same mechanics as the Soulmechs from Dragonstar, so they're hardly new or innovative for Eberron. And I have a big problem with creatures that are immune to mundane mortal effects that every other mortal race is vulnerable to. They are far too special, far too different, far too "l33t k00l r0b0tz0rz!" They hog the spotlight and demand special attention, and I loathe that from my PC races. Changelings and Shifters are both "watered down monsters," which is great because it's a rip-off of the Planetouched. ;) I don't mind them too much, but they are pretty lazy imaginary work, because they already come prepackaged with abilities and roles in the world, rather than having to create them from scratch like most new races have to. Kalashtar have potential, but are easy to ignore if you don't want to use psionics, and while I understand the descision from a design perspective, that makes them shallow. They aren't essential, they aren't needed, they are disposable -- and a race shouldn't ever really be that. I like Eberron, in general, as a setting. I just really don't like the races, I guess. I'd play Eberron without them in a nano. Heck, I'd play Eberron without the Warforged in a nano, but since they're the new pink, I don't see that happening. :) [/QUOTE]
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What do you think of the Eberron-specific races?
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