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General Tabletop Discussion
*TTRPGs General
What do you think of the Eberron-specific races?
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<blockquote data-quote="Singing Smurf" data-source="post: 2716141" data-attributes="member: 4135"><p>I like 'em all.</p><p></p><p>Changelings are interesting to me for the reasons ForceUser mentions above. I like the Passer / Becomer / Reality Seeker split. Really, all of the new races have alien enough mindsets that I would have to play them differently than a human character, which makes them solid in my book. Mechanically, Changelings are probably the weakest of the new races, at least until they take levels in the Warshaper PrC and gain massive bonuses that they get to use all the time.</p><p></p><p>I'm having a lot of fun with my Warforged Psion currently. Things are <i>different</i> when you don't have to eat or sleep, don't reproduce, and will live forever. Mechanically, they are at the high end of the ECL +0 races (with the Dwarves and Humans).</p><p></p><p>Shifters are wicked cool. They have access to several rare abilities (scent, various flavors of Pounce) and add "natural attack specialist" to the options for fighters. The dex bonues can be very useful for characters that don't care about charisma, like certain Rogues, most Scouts, archers, and some Warlocks. A fey-influenced Shifter Warlock would be nifty.</p><p></p><p>I tend to forget that Kalashtar exist...but that's just me. From a character development perspective, they have a built-in X-files/trust no one aspect that fits the noir flavor of Eberron well. Being able to take psionic feats without taking Wild Talent is doubleplusgood, especially for Fighters.</p><p></p><p>Personally, I think the leaked name for the Daelkyr Half-Breed (the <span style="color: DarkRed">Breed</span>) is cooler than the actual name, and that's what I'll use IMC. It just ocurred to me that a Breed with a Crawling Gauntlet would have a groovy Hellboy vibe. The best starting symbiote is probably the Throwing Scarab. A Breed Scout with one is dealing 1d6+1d6+1d6 per round, at range. Not too shabby!</p><p></p><p>-Smurfy</p></blockquote><p></p>
[QUOTE="Singing Smurf, post: 2716141, member: 4135"] I like 'em all. Changelings are interesting to me for the reasons ForceUser mentions above. I like the Passer / Becomer / Reality Seeker split. Really, all of the new races have alien enough mindsets that I would have to play them differently than a human character, which makes them solid in my book. Mechanically, Changelings are probably the weakest of the new races, at least until they take levels in the Warshaper PrC and gain massive bonuses that they get to use all the time. I'm having a lot of fun with my Warforged Psion currently. Things are <i>different</i> when you don't have to eat or sleep, don't reproduce, and will live forever. Mechanically, they are at the high end of the ECL +0 races (with the Dwarves and Humans). Shifters are wicked cool. They have access to several rare abilities (scent, various flavors of Pounce) and add "natural attack specialist" to the options for fighters. The dex bonues can be very useful for characters that don't care about charisma, like certain Rogues, most Scouts, archers, and some Warlocks. A fey-influenced Shifter Warlock would be nifty. I tend to forget that Kalashtar exist...but that's just me. From a character development perspective, they have a built-in X-files/trust no one aspect that fits the noir flavor of Eberron well. Being able to take psionic feats without taking Wild Talent is doubleplusgood, especially for Fighters. Personally, I think the leaked name for the Daelkyr Half-Breed (the [COLOR=DarkRed]Breed[/COLOR]) is cooler than the actual name, and that's what I'll use IMC. It just ocurred to me that a Breed with a Crawling Gauntlet would have a groovy Hellboy vibe. The best starting symbiote is probably the Throwing Scarab. A Breed Scout with one is dealing 1d6+1d6+1d6 per round, at range. Not too shabby! -Smurfy [/QUOTE]
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What do you think of the Eberron-specific races?
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