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General Tabletop Discussion
*Dungeons & Dragons
What do you think of the new rules for preparing spells?
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<blockquote data-quote="Yaarel" data-source="post: 8858003" data-attributes="member: 58172"><p>As mentioned earlier, the level+1 points per Short Rest, roughly equals the Warlock.</p><p></p><p>No one thinks the Warlock is too powerful.</p><p></p><p></p><p>Sure, a level 7 caster can cast 8 level 1 spells before needing to find a 1-hour rest.</p><p></p><p>But then that means, no Fireball, no Fly, no Counterspell, etcetera.</p><p></p><p>How to spend the points is a fair tradeoff, and a tough dilemma.</p><p></p><p></p><p>5 short rests per day? In a dungeon environment? As a DM, I laugh at the naivete!</p><p></p><p>In my experience, players are likely to get 1 short rest per day. 2 rests if they are fortunate.</p><p></p><p>The problem with Short Rests is, when they need them the most (stuck in a dungeon crawling with hostiles) is when they are least likely to get them (because the hostiles leave no safespace and interrupt attempts to rest).</p><p></p><p>Oppositely, when they are camping out in the middle of nowhere and there is no one around to fight, they can have as many Short Rests as they want.</p><p></p><p></p><p>"Just"</p><p></p><p>Shore up defenses against intelligent hostiles who now know where the players are, and are sounding the alarm?</p><p></p><p></p><p>Have you or your players never had your Hut surrounded by hundreds of monsters waiting for your spell to end?</p><p></p><p></p><p>I dont use XP. I just count the number of encounters until the next level.</p><p></p><p></p><p>The Warlock gets always on Invocations as well as spellcasting.</p><p></p><p></p><p>To be fair "slots" are the "gamist" rule that dont really make narrative sense.</p><p></p><p>Oppositely, having a certain amount of "energy" that runs out as one casts spells, is pretty much how most novels and films describe spellcasting.</p><p></p><p></p><p>No one is complaining about the Warlock class.</p><p></p><p>The classes that people complain about are the traditional spell slot classes, especially Wizard.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8858003, member: 58172"] As mentioned earlier, the level+1 points per Short Rest, roughly equals the Warlock. No one thinks the Warlock is too powerful. Sure, a level 7 caster can cast 8 level 1 spells before needing to find a 1-hour rest. But then that means, no Fireball, no Fly, no Counterspell, etcetera. How to spend the points is a fair tradeoff, and a tough dilemma. 5 short rests per day? In a dungeon environment? As a DM, I laugh at the naivete! In my experience, players are likely to get 1 short rest per day. 2 rests if they are fortunate. The problem with Short Rests is, when they need them the most (stuck in a dungeon crawling with hostiles) is when they are least likely to get them (because the hostiles leave no safespace and interrupt attempts to rest). Oppositely, when they are camping out in the middle of nowhere and there is no one around to fight, they can have as many Short Rests as they want. "Just" Shore up defenses against intelligent hostiles who now know where the players are, and are sounding the alarm? Have you or your players never had your Hut surrounded by hundreds of monsters waiting for your spell to end? I dont use XP. I just count the number of encounters until the next level. The Warlock gets always on Invocations as well as spellcasting. To be fair "slots" are the "gamist" rule that dont really make narrative sense. Oppositely, having a certain amount of "energy" that runs out as one casts spells, is pretty much how most novels and films describe spellcasting. No one is complaining about the Warlock class. The classes that people complain about are the traditional spell slot classes, especially Wizard. [/QUOTE]
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What do you think of the new rules for preparing spells?
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