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General Tabletop Discussion
*Dungeons & Dragons
What do you think of the new rules for preparing spells?
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<blockquote data-quote="kigmatzomat" data-source="post: 8861485" data-attributes="member: 9254"><p>Dislike it. A lot. The flexible spell selection was getting away from one of the irksome parts of AD&D-3.5e. </p><p></p><p>The 5e system is flexible enough and simple enough that outside of a one-shot at a con (which should have pre-gens anyway), players learn it as they level. If you start a game at 5th level, the caster will only screw it up once.</p><p></p><p>I prefer having the bulk of spells in the 3rd-4th level zone, where up-casting has benefits and the impact per spell os good. Maybe 2-3 spells for each on the higher levels, as those spell slots are 1/day.</p><p></p><p>Plus I prefer the bard's semi-permanent spell selection. It eliminates session spell selection paralysis which has sucked the life out of soooooo many game sessions. And the spell-swapping allowed you to "outgrow" spells.</p><p></p><p>Having 3 distinct flavors of full caster (short rest warlocks, semi-permanent spell list bard/sorceror, prepared spells wizard/cleric/druid) was a distinct benefit as it fits different play styles or concepts. </p><p></p><p>We also lost the Ritual Caster. The nerf of that feat is a big loss. It let your fighter learn how to prepare a Tiny Hut, the Rogue could cast Identify, and the Barbarian could Commune with Nature. It was a way to add a lot of flavor & flexibility without adding many direct-combat powers. Now it is just a perk for casters. Whomp-whomp.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 8861485, member: 9254"] Dislike it. A lot. The flexible spell selection was getting away from one of the irksome parts of AD&D-3.5e. The 5e system is flexible enough and simple enough that outside of a one-shot at a con (which should have pre-gens anyway), players learn it as they level. If you start a game at 5th level, the caster will only screw it up once. I prefer having the bulk of spells in the 3rd-4th level zone, where up-casting has benefits and the impact per spell os good. Maybe 2-3 spells for each on the higher levels, as those spell slots are 1/day. Plus I prefer the bard's semi-permanent spell selection. It eliminates session spell selection paralysis which has sucked the life out of soooooo many game sessions. And the spell-swapping allowed you to "outgrow" spells. Having 3 distinct flavors of full caster (short rest warlocks, semi-permanent spell list bard/sorceror, prepared spells wizard/cleric/druid) was a distinct benefit as it fits different play styles or concepts. We also lost the Ritual Caster. The nerf of that feat is a big loss. It let your fighter learn how to prepare a Tiny Hut, the Rogue could cast Identify, and the Barbarian could Commune with Nature. It was a way to add a lot of flavor & flexibility without adding many direct-combat powers. Now it is just a perk for casters. Whomp-whomp. [/QUOTE]
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Community
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What do you think of the new rules for preparing spells?
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