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What Do you think of the revised Archmage?
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<blockquote data-quote="Shard O'Glase" data-source="post: 980008" data-attributes="member: 1134"><p>It still would of been seen as a nerf but I think the problem was more bad save oriented, or actually too large of a difference between good saves and bad save, especially when comparing monsters to NPCs.</p><p></p><p>It seemed that if your spell DCs could threaten some of the monsters out their in their good save it meant you have to roll a 20 to succeed if its your bad save and your a classed opponent like a PC or an NPC.</p><p></p><p>You should be able to threaten monsters in their good save, so trying to reach that goal with a character isn't wierd to me. The problme was PCs built to face those creatures obliterated all other oponents becaue of how save or dies work.</p><p></p><p>If I had been on the design team I woud of pushed for the disinigrate fix to be applied to all save or dies, and the multiple saves fix to all save or else spells. And i would of tried to bump up saves in general a bit and closed the gap between low and high saves. low would of liekly been more medium like in star wars when compared to high.</p><p></p><p>I think the heavy weakening of things like spell focus don't really abllance things they just make it so they are lame feats to pick.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 980008, member: 1134"] It still would of been seen as a nerf but I think the problem was more bad save oriented, or actually too large of a difference between good saves and bad save, especially when comparing monsters to NPCs. It seemed that if your spell DCs could threaten some of the monsters out their in their good save it meant you have to roll a 20 to succeed if its your bad save and your a classed opponent like a PC or an NPC. You should be able to threaten monsters in their good save, so trying to reach that goal with a character isn't wierd to me. The problme was PCs built to face those creatures obliterated all other oponents becaue of how save or dies work. If I had been on the design team I woud of pushed for the disinigrate fix to be applied to all save or dies, and the multiple saves fix to all save or else spells. And i would of tried to bump up saves in general a bit and closed the gap between low and high saves. low would of liekly been more medium like in star wars when compared to high. I think the heavy weakening of things like spell focus don't really abllance things they just make it so they are lame feats to pick. [/QUOTE]
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