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*Pathfinder & Starfinder
What do you think of the witch?
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<blockquote data-quote="fuindordm" data-source="post: 5023407" data-attributes="member: 5435"><p>The witch is a very well-designed class, with some interesting features.</p><p></p><p>The hexes are fairly generic in nature, but they serve their purpose: they support the archetype, and they give the witch something useful to do other than cast spells. They also do well at letting the player choose between "good witch" and "evil witch". I don't think it would be a problem for players to come up with their own hexes if they want something a little more unique. </p><p></p><p>Linking the class to hags was an excellent idea. Adding a "domain" to their spell list based on familiar type is also a very good idea (but I'm biased there, having done something similar myself).</p><p></p><p>The familiars suffer from being too similar to the wizard's familiar, even though the origin of the device lies with witches. Honestly, in a campaign with both wizards and witches, only the latter should have familiars.</p><p></p><p>So why does the class feel lackluster? I can think of a couple of reasons:</p><p></p><p>1. No unique spells--they just draw from the three primary spell lists.</p><p>2. The familiar has been overdone with wizards, when it should have been one of the witch's unique and exciting features.</p><p></p><p>THe first reason is easily addressed, although it takes some work. It would be great to come up with one or two spells per level that only the witch has access to, in addition to the unique hexes (maybe that forced reincarnation hex should be a spell or ritual... is it supposed to represent turning someone into a toad?). Some of these could be attached to the familiar lists to emphasize that their spellcasting is somewhat ad hoc--they can learn from others, but their own special magic is linked to hexes or the familiar.</p><p></p><p>The second reason is something we're just going to have to live with, I'm afraid. If only witches can have familiars, they become more special. If the class ends up lacking in punch, maybe they could get a couple of bonus feats related to upgrading their familiar.</p><p></p><p>But overall, the class gets a solid 'A' from me for style and balance.</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 5023407, member: 5435"] The witch is a very well-designed class, with some interesting features. The hexes are fairly generic in nature, but they serve their purpose: they support the archetype, and they give the witch something useful to do other than cast spells. They also do well at letting the player choose between "good witch" and "evil witch". I don't think it would be a problem for players to come up with their own hexes if they want something a little more unique. Linking the class to hags was an excellent idea. Adding a "domain" to their spell list based on familiar type is also a very good idea (but I'm biased there, having done something similar myself). The familiars suffer from being too similar to the wizard's familiar, even though the origin of the device lies with witches. Honestly, in a campaign with both wizards and witches, only the latter should have familiars. So why does the class feel lackluster? I can think of a couple of reasons: 1. No unique spells--they just draw from the three primary spell lists. 2. The familiar has been overdone with wizards, when it should have been one of the witch's unique and exciting features. THe first reason is easily addressed, although it takes some work. It would be great to come up with one or two spells per level that only the witch has access to, in addition to the unique hexes (maybe that forced reincarnation hex should be a spell or ritual... is it supposed to represent turning someone into a toad?). Some of these could be attached to the familiar lists to emphasize that their spellcasting is somewhat ad hoc--they can learn from others, but their own special magic is linked to hexes or the familiar. The second reason is something we're just going to have to live with, I'm afraid. If only witches can have familiars, they become more special. If the class ends up lacking in punch, maybe they could get a couple of bonus feats related to upgrading their familiar. But overall, the class gets a solid 'A' from me for style and balance. Ben [/QUOTE]
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What do you think of the witch?
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