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What do You Think of These Homebrew Subraces?
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<blockquote data-quote="clutchbone" data-source="post: 7320838" data-attributes="member: 98332"><p>Personally, I think race/subrace design, flavour & crunch, should gently guide towards a particular archetypal class (dwarves culturally and mechanically lean towards fighters & clerics, etc), so I'd be very interested in learning which classes you think each these subraces would gravitate towards. </p><p></p><p></p><p></p><p>AC increases are tricky. A dex-based fighter forest dwarf could have 22 AC (plate, shield, defense style, racial), which is quite powerful. Dex builds are generally seen as superior to Str builds already. Maybe replace with skill training in survival to reflect their small, semi-nomadic lifestyle? Or, if you're set on a defensive feature, maybe adv. vs disease, or buff hit dice in some way (spend up to con mod HD as action to regain hp, once/long rest; or regain all HD after long rest, instead of half) to emphasize their ability to get up and go.</p><p></p><p></p><p></p><p>Gnome subrace names are usually based on geography/location, not vocation (Rock gnomes burrow in hills, deep gnomes are from the underdark, etc). Where do these Gnomes live?</p><p></p><p></p><p></p><p></p><p>Tricksters are usually associated with Charisma (bards, warlocks, deception, persuasion), rather than Wisdom (druids, clerics, insight, perception), and Fey Ancestry overlaps somewhat with Gnome Cunning. Perhaps copy the Firbolg's Hidden Step or the Eladrin's Fey Step?</p><p></p><p></p><p></p><p></p><p>Wisdom might be more thematic than Constitution, since they are known for their large number of druids. Dex+Con isn't a great druid package; no spellcasting stat and you lose your physical statistics in wildshape.</p><p></p><p>Also, it's kind of weird that exceptional hunters and guides would get disproportionately lost and eaten, even outside of their home territory.</p><p></p><p></p><p></p><p></p><p>Destructive rampages seems more "NPC" than "PC", and I'm not a big fan of "almost always evil" PC races. See the tiefling and half-orc for examples of "not usually good" alignment write-up.</p><p>A neat idea would be to give them superior darkvision + sunlight sensitivity.</p></blockquote><p></p>
[QUOTE="clutchbone, post: 7320838, member: 98332"] Personally, I think race/subrace design, flavour & crunch, should gently guide towards a particular archetypal class (dwarves culturally and mechanically lean towards fighters & clerics, etc), so I'd be very interested in learning which classes you think each these subraces would gravitate towards. AC increases are tricky. A dex-based fighter forest dwarf could have 22 AC (plate, shield, defense style, racial), which is quite powerful. Dex builds are generally seen as superior to Str builds already. Maybe replace with skill training in survival to reflect their small, semi-nomadic lifestyle? Or, if you're set on a defensive feature, maybe adv. vs disease, or buff hit dice in some way (spend up to con mod HD as action to regain hp, once/long rest; or regain all HD after long rest, instead of half) to emphasize their ability to get up and go. Gnome subrace names are usually based on geography/location, not vocation (Rock gnomes burrow in hills, deep gnomes are from the underdark, etc). Where do these Gnomes live? Tricksters are usually associated with Charisma (bards, warlocks, deception, persuasion), rather than Wisdom (druids, clerics, insight, perception), and Fey Ancestry overlaps somewhat with Gnome Cunning. Perhaps copy the Firbolg's Hidden Step or the Eladrin's Fey Step? Wisdom might be more thematic than Constitution, since they are known for their large number of druids. Dex+Con isn't a great druid package; no spellcasting stat and you lose your physical statistics in wildshape. Also, it's kind of weird that exceptional hunters and guides would get disproportionately lost and eaten, even outside of their home territory. Destructive rampages seems more "NPC" than "PC", and I'm not a big fan of "almost always evil" PC races. See the tiefling and half-orc for examples of "not usually good" alignment write-up. A neat idea would be to give them superior darkvision + sunlight sensitivity. [/QUOTE]
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