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General Tabletop Discussion
*Pathfinder & Starfinder
What do you think of these variants of some DotF prestige classes?
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<blockquote data-quote="retan" data-source="post: 648446" data-attributes="member: 8249"><p>Thank you for your replies.</p><p></p><p><strong>Felix</strong></p><p>I kept the requirements as they were in DotF. Looking closer at them, they do seem a bit odd for a protector of hospitals and the sick. One suggestion might be this:</p><p></p><p>BAB: +5</p><p>Heal: 5 ranks</p><p>Great Fortitude (to better resist disease yourself)</p><p></p><p><strong>Elder-Basilisk</strong></p><p>The blessing of scripture grants a +10 bonus to attack AND damage rolls at high levels. True, this is against a single monster per adventure, but this is likely to be the toughest monsters in the adventure. A +10 to both attack and damage rolls will in my opinion make this fight very easy if the monster has an appropriate CR.</p><p></p><p>The problem with the holy liberator was pointed out by my players, and the "immunity to charms and compulsions" ability was only one of them. I didn't really have a problem challenging the holy liberator PC in my last campaign, but this was because I didn't use many wizards, and those that I did use didn't rely on enchantments. </p><p></p><p>The complaints that my players have are the following:</p><p>1: immune to all the spells in the Enchantment school (Which is much better than the paladin's immunity to fear)</p><p>2: better saves than a paladin</p><p>3: better spell-list than the paladin</p><p>4: the same combat power as a paladin</p><p>5: the same turning undead ability as a paladin</p><p></p><p>I don't have DotF available to me now, so I don't know whether your comments on the Templar are correct or not. I will look at the Templar when I have the book and make a comment or revision of the class then.</p><p></p><p>For the hospitaler, reducing the spellcasting progression for clerics but not for paladins would work. I agree than the class as written in DotF is balanced for a paladin. I am not sure, however, that my version is much weaker for the paladin than the version in DotF. The spellcasting ability of a 10th level hospitaler as I wrote it equals that of a 17th level paladin in number of spells and a 20th level paladin in spell level, and I think that the new spell list that I made is in several ways better than the paladin spell list. According to the player of a paladin in my current campaign, the 2nd level paladin spells are weak. The only spell of that level that he even considers preparing is Resist Elements.</p><p></p><p>-- Retan</p></blockquote><p></p>
[QUOTE="retan, post: 648446, member: 8249"] Thank you for your replies. [b]Felix[/b] I kept the requirements as they were in DotF. Looking closer at them, they do seem a bit odd for a protector of hospitals and the sick. One suggestion might be this: BAB: +5 Heal: 5 ranks Great Fortitude (to better resist disease yourself) [b]Elder-Basilisk[/b] The blessing of scripture grants a +10 bonus to attack AND damage rolls at high levels. True, this is against a single monster per adventure, but this is likely to be the toughest monsters in the adventure. A +10 to both attack and damage rolls will in my opinion make this fight very easy if the monster has an appropriate CR. The problem with the holy liberator was pointed out by my players, and the "immunity to charms and compulsions" ability was only one of them. I didn't really have a problem challenging the holy liberator PC in my last campaign, but this was because I didn't use many wizards, and those that I did use didn't rely on enchantments. The complaints that my players have are the following: 1: immune to all the spells in the Enchantment school (Which is much better than the paladin's immunity to fear) 2: better saves than a paladin 3: better spell-list than the paladin 4: the same combat power as a paladin 5: the same turning undead ability as a paladin I don't have DotF available to me now, so I don't know whether your comments on the Templar are correct or not. I will look at the Templar when I have the book and make a comment or revision of the class then. For the hospitaler, reducing the spellcasting progression for clerics but not for paladins would work. I agree than the class as written in DotF is balanced for a paladin. I am not sure, however, that my version is much weaker for the paladin than the version in DotF. The spellcasting ability of a 10th level hospitaler as I wrote it equals that of a 17th level paladin in number of spells and a 20th level paladin in spell level, and I think that the new spell list that I made is in several ways better than the paladin spell list. According to the player of a paladin in my current campaign, the 2nd level paladin spells are weak. The only spell of that level that he even considers preparing is Resist Elements. -- Retan [/QUOTE]
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What do you think of these variants of some DotF prestige classes?
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