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What Do You Think of This Bladelock?
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<blockquote data-quote="HarrisonF" data-source="post: 6493218" data-attributes="member: 58230"><p>I've played around with a lot of bladelock concepts and have come up with basically the same structure that you have going Fighter 1/Warlock X being the ideal one.</p><p></p><p>The build has a few big advantages over a pure warlock which you outlined. Another nice part is that it is a very playable build at low levels. Bladelocks are weird in that they start as blaster, and then switch at level 3 to fighter which makes levels 1-2 kinda crappy to play. Going Fighter 1 means you will be awesome all the way up. The only drawback is getting important invocations a level later, so levels 5 and 11 are less damaging than they could be.</p><p></p><p></p><p>This build has a few big advantages over a pure fighter:</p><p></p><p>1. Best ranged DPR in the game as well. You only have to give up a single cantrip and single invocation to do so. Yes please.</p><p>2. Spell flexibility. While the OP mentioned Hex and AoA as the two commonly used spells, they don't have to be the only ones you use. You can also throw Fireballs or use darkness/devil's sight, etc... At higher levels you also can get a lot of the normal shenanigans of being a caster since you get to level 9 mystic arcanum.</p><p></p><p></p><p>If you run the numbers on GWF, polearm mastery warlock vs. EB, it *is* more damage in most cases to be in melee. There are a few levels where EB will do more damage, specifically levels 5, 11-12 and 17+. That does not count the extra reaction attacks you get for polearm mastery.</p></blockquote><p></p>
[QUOTE="HarrisonF, post: 6493218, member: 58230"] I've played around with a lot of bladelock concepts and have come up with basically the same structure that you have going Fighter 1/Warlock X being the ideal one. The build has a few big advantages over a pure warlock which you outlined. Another nice part is that it is a very playable build at low levels. Bladelocks are weird in that they start as blaster, and then switch at level 3 to fighter which makes levels 1-2 kinda crappy to play. Going Fighter 1 means you will be awesome all the way up. The only drawback is getting important invocations a level later, so levels 5 and 11 are less damaging than they could be. This build has a few big advantages over a pure fighter: 1. Best ranged DPR in the game as well. You only have to give up a single cantrip and single invocation to do so. Yes please. 2. Spell flexibility. While the OP mentioned Hex and AoA as the two commonly used spells, they don't have to be the only ones you use. You can also throw Fireballs or use darkness/devil's sight, etc... At higher levels you also can get a lot of the normal shenanigans of being a caster since you get to level 9 mystic arcanum. If you run the numbers on GWF, polearm mastery warlock vs. EB, it *is* more damage in most cases to be in melee. There are a few levels where EB will do more damage, specifically levels 5, 11-12 and 17+. That does not count the extra reaction attacks you get for polearm mastery. [/QUOTE]
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