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<blockquote data-quote="jarlaxlecq" data-source="post: 1113596" data-attributes="member: 12758"><p>what i have planned for this initial part of this adventure is to give the party different options depending on how well they play, what they chose. </p><p></p><p>The main premise is that an artifact has been stolen by some thieves (the Tieflings). As they hunt down the theives in some old abandoned drwarven tunnels its up to the Party to catch the two before they make the handoff to the Fey'ri. Depends on if the party has a good spot, listen skill or maybe track. If they manage to defeat those two they'll fight their way out of the tunnels and then decide to give back the artifact or keep it. If they keep it both the church AND the Fay'ri well be after their heads. Assuming they don't catch the theiflings then they meet the Fey'ri. If the party isn;t to high and mighty (cleric of a good god, paladin etc) he'll offer them a chance to work for him. to act as his agents why the fey'ri establish themselves in the Silver Marches, otherwise its a fight. it'll be up to the PCs if they fight or run away.</p><p></p><p>what do you guys think of those options? i don't want ot be heavy handed with the PCs in terms of advancing the story, i want to be able to give them choices and take them down the road they choose.</p></blockquote><p></p>
[QUOTE="jarlaxlecq, post: 1113596, member: 12758"] what i have planned for this initial part of this adventure is to give the party different options depending on how well they play, what they chose. The main premise is that an artifact has been stolen by some thieves (the Tieflings). As they hunt down the theives in some old abandoned drwarven tunnels its up to the Party to catch the two before they make the handoff to the Fey'ri. Depends on if the party has a good spot, listen skill or maybe track. If they manage to defeat those two they'll fight their way out of the tunnels and then decide to give back the artifact or keep it. If they keep it both the church AND the Fay'ri well be after their heads. Assuming they don't catch the theiflings then they meet the Fey'ri. If the party isn;t to high and mighty (cleric of a good god, paladin etc) he'll offer them a chance to work for him. to act as his agents why the fey'ri establish themselves in the Silver Marches, otherwise its a fight. it'll be up to the PCs if they fight or run away. what do you guys think of those options? i don't want ot be heavy handed with the PCs in terms of advancing the story, i want to be able to give them choices and take them down the road they choose. [/QUOTE]
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