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What do you think of Wolfgang Baur's Adventure by Design
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<blockquote data-quote="Starglim" data-source="post: 2824439" data-attributes="member: 17011"><p>For a highly-regarded writer to write, say, a campaign introduction or a major component of my own story arc, based on my campaign assumptions, would certainly be an amazing defining concept for one of my campaigns. As you say, that's not what this is. I still don't know if I would pay $50 to run that concept campaign.</p><p></p><p>Possibly the discussion and involvement in the design process itself from someone that I respected greatly for his ideas of game development, as well as his finished work, would be a worthwhile part of the project.</p><p></p><p></p><p>Maybe I should clarify that the idea, in principle, of giving close specifications to a writer for the kind or style of adventure, the place that it should fit in a campaign and the direction that it should move my players (in terms of accomplishments, plot lines resolved or introduced and treasure given), is very attractive. I think this project gives over some of the wrong <em>kinds</em> of decisions to the patrons, such as the monsters to be used or the title.</p></blockquote><p></p>
[QUOTE="Starglim, post: 2824439, member: 17011"] For a highly-regarded writer to write, say, a campaign introduction or a major component of my own story arc, based on my campaign assumptions, would certainly be an amazing defining concept for one of my campaigns. As you say, that's not what this is. I still don't know if I would pay $50 to run that concept campaign. Possibly the discussion and involvement in the design process itself from someone that I respected greatly for his ideas of game development, as well as his finished work, would be a worthwhile part of the project. Maybe I should clarify that the idea, in principle, of giving close specifications to a writer for the kind or style of adventure, the place that it should fit in a campaign and the direction that it should move my players (in terms of accomplishments, plot lines resolved or introduced and treasure given), is very attractive. I think this project gives over some of the wrong [I]kinds[/I] of decisions to the patrons, such as the monsters to be used or the title. [/QUOTE]
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