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What do you think of Wolfgang Baur's Adventure by Design
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<blockquote data-quote="Starglim" data-source="post: 2826326" data-attributes="member: 17011"><p>Glad it's going well. Without any sight of the work beyond what you've described in the journal, I'm cautious from starting out in too many online projects where 5 or 10 people, all with different agendas and not a huge amount of response to leadership or investment in the success of the project, have ended up pulling apart a strong initial idea into a shapeless generic mess.</p><p></p><p>I can certainly see that having laid down money would provide a sharper incentive to work towards a quality outcome. "For it is the nature of men to be bound by the benefits they confer as much as by those they receive."</p><p></p><p> </p><p></p><p>An adventure, successfully completed, will provide the PCs with certain events in their history that will influence what happens in the campaign from then on. "My PC brought the jungle elves of the Lost City to peace with the human settlers", "My PC killed Orcus" or "My PC passed the Test of Worth to join the Knights of High Renown" will have ongoing implications for the shape of a campaign. I suppose to some extent these are more concrete instances of "plot lines begun or ended".</p><p></p><p></p><p></p><p>You're considering the title as a point of discussion to provide guidance for the content of the adventure? That sort of fits with what I had in mind.</p><p></p><p>Coming from an architectural background I'm concerned to find the point of balance between the brief (what the client wants to get out of the project) and the design (the things that the designer does through his particular skill to accomplish what is required). I think a project could take too much of the wrong kind of direction from the preconceived ideas of patrons.</p><p></p><p></p><p></p><p>That's probably good for a lot of people as a minimum cost. I'd have to look at what I would pay for the same final value through other channels - buying a finished adventure off RPGNow or DriveThru being the obvious comparison - and I'm still curious about the social dimensions that convince people to pay the big bucks on a ransom. I don't think I would have much of a sense of involvement for $5.</p></blockquote><p></p>
[QUOTE="Starglim, post: 2826326, member: 17011"] Glad it's going well. Without any sight of the work beyond what you've described in the journal, I'm cautious from starting out in too many online projects where 5 or 10 people, all with different agendas and not a huge amount of response to leadership or investment in the success of the project, have ended up pulling apart a strong initial idea into a shapeless generic mess. I can certainly see that having laid down money would provide a sharper incentive to work towards a quality outcome. "For it is the nature of men to be bound by the benefits they confer as much as by those they receive." An adventure, successfully completed, will provide the PCs with certain events in their history that will influence what happens in the campaign from then on. "My PC brought the jungle elves of the Lost City to peace with the human settlers", "My PC killed Orcus" or "My PC passed the Test of Worth to join the Knights of High Renown" will have ongoing implications for the shape of a campaign. I suppose to some extent these are more concrete instances of "plot lines begun or ended". You're considering the title as a point of discussion to provide guidance for the content of the adventure? That sort of fits with what I had in mind. Coming from an architectural background I'm concerned to find the point of balance between the brief (what the client wants to get out of the project) and the design (the things that the designer does through his particular skill to accomplish what is required). I think a project could take too much of the wrong kind of direction from the preconceived ideas of patrons. That's probably good for a lot of people as a minimum cost. I'd have to look at what I would pay for the same final value through other channels - buying a finished adventure off RPGNow or DriveThru being the obvious comparison - and I'm still curious about the social dimensions that convince people to pay the big bucks on a ransom. I don't think I would have much of a sense of involvement for $5. [/QUOTE]
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