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What do you think One D&D will do to the VTT industry?
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<blockquote data-quote="overgeeked" data-source="post: 8745941" data-attributes="member: 86653"><p>Oh, neat. Hope it goes well. Love me some OSE and I've heard great things about Hole in the Oak. I've no experience with Owlbear Rodeo.</p><p></p><p>You absolutely can run most combats with theater of the mind. It all depends on what works for you and your players. I have one person in one of my D&D groups who will literally refuse to play without some kind of maps and minis. So definitely check with your players first.</p><p></p><p>If you have or are planning to get some of Sly Flourish's stuff, there's some good tips in Lazy DM's Workbook and Lazy DM's Companion. He might have free versions up on his blog or on YouTube. It amounts to 4-6 pages of great advice. The short, short version is: over describe, err on the side of simpler combats, recap often, and be generous to your players. You'll likely want to give monsters/combatants interesting physical descriptions etc to mark them in the players' minds. "The guard with the limp is by the fireplace, the guard with the eye patch is at the table playing cards." There's also some old Dungeon Craft videos where he's talking about Ultimate Dungeon Terrain where he talks about essentially theater of the mind play.</p><p></p><p>It can be a lot of fun but it takes some getting used to and trust all around. Have fun with it.</p><p></p><p>ETA: Started a <a href="https://www.enworld.org/threads/best-advice-for-running-theater-of-the-mind.690972/" target="_blank">thread</a> for it. Hopefully others will chime in.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8745941, member: 86653"] Oh, neat. Hope it goes well. Love me some OSE and I've heard great things about Hole in the Oak. I've no experience with Owlbear Rodeo. You absolutely can run most combats with theater of the mind. It all depends on what works for you and your players. I have one person in one of my D&D groups who will literally refuse to play without some kind of maps and minis. So definitely check with your players first. If you have or are planning to get some of Sly Flourish's stuff, there's some good tips in Lazy DM's Workbook and Lazy DM's Companion. He might have free versions up on his blog or on YouTube. It amounts to 4-6 pages of great advice. The short, short version is: over describe, err on the side of simpler combats, recap often, and be generous to your players. You'll likely want to give monsters/combatants interesting physical descriptions etc to mark them in the players' minds. "The guard with the limp is by the fireplace, the guard with the eye patch is at the table playing cards." There's also some old Dungeon Craft videos where he's talking about Ultimate Dungeon Terrain where he talks about essentially theater of the mind play. It can be a lot of fun but it takes some getting used to and trust all around. Have fun with it. ETA: Started a [URL='https://www.enworld.org/threads/best-advice-for-running-theater-of-the-mind.690972/']thread[/URL] for it. Hopefully others will chime in. [/QUOTE]
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