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What do you think One D&D will do to the VTT industry?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8748673" data-attributes="member: 6704184"><p>A few things.</p><p></p><p>Foundry isn’t really the middleman. They’re paying wizards to make wizards money at vanishingly little overhead from wizards. Intentionally cutting them would be at least as dumb as telling Target, Amazon, and FLGSs to suck it and not letting them sell D&D books.</p><p></p><p>As far as competition goes, I think that</p><p></p><p>sure, because the console is sold at a loss, so they make their profit via individual games and subscription services. </p><p></p><p>Like…they’ve had a subscription service and been unfriendly toward third parties, and it contributed to the major deterioration of their reputation and brand. And they’re making vastly more profit now. </p><p></p><p>I guarantee that even if 5e hadn’t blown up and was just fairly successful, let’s say 3.5 level player-base, their current model would still be simply more profitable than what you are claiming they will most likely do. </p><p></p><p>I don’t think you’re taking into account that they are selling the books on a dozen platforms, and only a couple cost them literally anything to do, and all of them individually make them more money than it cost to produce the product. </p><p></p><p>They also take a sizeable chunk from DMsGuild, which exist <em>only</em> due to a thriving and engaged player base that <em>mostly</em> views the company as either neutral or as good folks doing their best. (I fall between those)</p><p></p><p>It would literally be idiotic to hard-line centralize all of that into one singular source that will have just, from the player base perspective, blatantly betrayed the players at large in a short-sighted and aggressive money-grab. </p><p></p><p>Again, not letting roll20 sell people new PHBs would be like killing their relationship with Target or with all FLGSs. Just to what, get a portion of the users from each third party to switch over to their platform, shrinking the overall digital user base, and losing money? And then you suggest they’re going to voluntarily lose even more players by requiring a subscription and micro transactions to play D&D digitally? </p><p></p><p>And all of that is <em>before</em> considering all the people who own multiple digital copies on different platforms, in addition to physical.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8748673, member: 6704184"] A few things. Foundry isn’t really the middleman. They’re paying wizards to make wizards money at vanishingly little overhead from wizards. Intentionally cutting them would be at least as dumb as telling Target, Amazon, and FLGSs to suck it and not letting them sell D&D books. As far as competition goes, I think that sure, because the console is sold at a loss, so they make their profit via individual games and subscription services. Like…they’ve had a subscription service and been unfriendly toward third parties, and it contributed to the major deterioration of their reputation and brand. And they’re making vastly more profit now. I guarantee that even if 5e hadn’t blown up and was just fairly successful, let’s say 3.5 level player-base, their current model would still be simply more profitable than what you are claiming they will most likely do. I don’t think you’re taking into account that they are selling the books on a dozen platforms, and only a couple cost them literally anything to do, and all of them individually make them more money than it cost to produce the product. They also take a sizeable chunk from DMsGuild, which exist [I]only[/I] due to a thriving and engaged player base that [I]mostly[/I] views the company as either neutral or as good folks doing their best. (I fall between those) It would literally be idiotic to hard-line centralize all of that into one singular source that will have just, from the player base perspective, blatantly betrayed the players at large in a short-sighted and aggressive money-grab. Again, not letting roll20 sell people new PHBs would be like killing their relationship with Target or with all FLGSs. Just to what, get a portion of the users from each third party to switch over to their platform, shrinking the overall digital user base, and losing money? And then you suggest they’re going to voluntarily lose even more players by requiring a subscription and micro transactions to play D&D digitally? And all of that is [I]before[/I] considering all the people who own multiple digital copies on different platforms, in addition to physical. [/QUOTE]
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