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What do you think One D&D will do to the VTT industry?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8751668" data-attributes="member: 42856"><p>I agree, and it might be coherent with the numbers their market research shows.</p><p></p><p>We know that most players only play in the lower-levels. Given the way adventures and mini-settings (strixhaven, spelljammers) are structured, it is much much easier to start a new party with the published adventure contained inside and let it be after that (there will be another book to play next time... so you won't have to deal with, say, your campaign world being wrecked or ending up in Netheril Empire time, it's just a cool shock effect ending). We also see a large number of players but maybe not regular players. It is possible that "groups meeting weekly to play a homebrew campaign isn't something they feel is common enough in their market to cater to heavily. People who want complex story arcs can be watching other people playing D&D (with that webshow that is apparently tremendously popular in their core (US) market, and maybe most players are just very casual players that alternative "D&D" with many other sort of activities (videogames, drinking beer, tabletop gamings, card games...) so they could be very happy with just paying for a quarterly or semesterly adventure with all the maps already done, "ready-to-play" and let the more invested players continue doing what they were doing (they will be buying book anyways).</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8751668, member: 42856"] I agree, and it might be coherent with the numbers their market research shows. We know that most players only play in the lower-levels. Given the way adventures and mini-settings (strixhaven, spelljammers) are structured, it is much much easier to start a new party with the published adventure contained inside and let it be after that (there will be another book to play next time... so you won't have to deal with, say, your campaign world being wrecked or ending up in Netheril Empire time, it's just a cool shock effect ending). We also see a large number of players but maybe not regular players. It is possible that "groups meeting weekly to play a homebrew campaign isn't something they feel is common enough in their market to cater to heavily. People who want complex story arcs can be watching other people playing D&D (with that webshow that is apparently tremendously popular in their core (US) market, and maybe most players are just very casual players that alternative "D&D" with many other sort of activities (videogames, drinking beer, tabletop gamings, card games...) so they could be very happy with just paying for a quarterly or semesterly adventure with all the maps already done, "ready-to-play" and let the more invested players continue doing what they were doing (they will be buying book anyways). [/QUOTE]
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What do you think One D&D will do to the VTT industry?
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