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What do you think should be done with alignment?
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<blockquote data-quote="Xeviat" data-source="post: 8288220" data-attributes="member: 57494"><p>I find the 9 alignment system to be useful as a way to quickly describe an aspect of your character. I'd like more to be linked to it, actually. I'd like some guidance on what is good, evil, lawful, and chaotic, then little rules on what you gain for acting in your alignment and what penalty you get for acting outside. This would be something small, like the inspiration system, or maybe something moderate like World of Darkness's Virtue/Vice system.</p><p></p><p>The way I describe alignment is that it is a descriptor for how you intend to play your character. Alignment shows what gives your characters "the warm fuzzies". If, let's say, painting a picture is a good action and eating broccoli is an evil action (being wacky to not start fights), then painting makes a good persons feel good and eating broccoli makes a good person feel guilty, and vice versa. Circumstance can force a good person to do evil, and if that circumstance comes up enough then it becomes prudent to switch to Neutral at a certain point (but that switch is something you might not want to do, because you still want your warm fuzzy points for doing good).</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8288220, member: 57494"] I find the 9 alignment system to be useful as a way to quickly describe an aspect of your character. I'd like more to be linked to it, actually. I'd like some guidance on what is good, evil, lawful, and chaotic, then little rules on what you gain for acting in your alignment and what penalty you get for acting outside. This would be something small, like the inspiration system, or maybe something moderate like World of Darkness's Virtue/Vice system. The way I describe alignment is that it is a descriptor for how you intend to play your character. Alignment shows what gives your characters "the warm fuzzies". If, let's say, painting a picture is a good action and eating broccoli is an evil action (being wacky to not start fights), then painting makes a good persons feel good and eating broccoli makes a good person feel guilty, and vice versa. Circumstance can force a good person to do evil, and if that circumstance comes up enough then it becomes prudent to switch to Neutral at a certain point (but that switch is something you might not want to do, because you still want your warm fuzzy points for doing good). [/QUOTE]
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What do you think should be done with alignment?
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