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What do you think should be done with alignment?
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<blockquote data-quote="Jer" data-source="post: 8561991" data-attributes="member: 19857"><p>This makes sense to me - and it reminded me that when I got the Chainmail rules on DriveThru I saw exactly that in there. Though I will note that looking at it now at least the reprint of Chainmail that they have on DriveThru only lists Law/Neutral/Chaos as the factions available and suggests that neutral figures can be "diced" for to see which side they fight on. Making sense of the "alignment" in that it's a side that they are aligned with and the neutral figures can go either way or remain neutral and stay out of the fight. (Also it talks about "good" and "evil" and is explicitly linking Law to good and Chaos to evil, much like the later post-Holmes Basic sets did. )</p><p></p><p></p><p>I think the shift comes from when you're looking at them as factions in a war game trying to simulate the Battle of the Five Armies to when you are putting it down on your character sheet as something that your character believes in. It takes on a whole different meaning in the context of an individual than in a group dynamic. And thus the grand philosophical battles over a system that was designed originally to be "which side are you on"...</p></blockquote><p></p>
[QUOTE="Jer, post: 8561991, member: 19857"] This makes sense to me - and it reminded me that when I got the Chainmail rules on DriveThru I saw exactly that in there. Though I will note that looking at it now at least the reprint of Chainmail that they have on DriveThru only lists Law/Neutral/Chaos as the factions available and suggests that neutral figures can be "diced" for to see which side they fight on. Making sense of the "alignment" in that it's a side that they are aligned with and the neutral figures can go either way or remain neutral and stay out of the fight. (Also it talks about "good" and "evil" and is explicitly linking Law to good and Chaos to evil, much like the later post-Holmes Basic sets did. ) I think the shift comes from when you're looking at them as factions in a war game trying to simulate the Battle of the Five Armies to when you are putting it down on your character sheet as something that your character believes in. It takes on a whole different meaning in the context of an individual than in a group dynamic. And thus the grand philosophical battles over a system that was designed originally to be "which side are you on"... [/QUOTE]
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