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What do you think should be done with alignment?
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<blockquote data-quote="teitan" data-source="post: 8563268" data-attributes="member: 3457"><p>This is a restatement of the first edition Monk, thief skills right there. Plus other options work in 1e for Batman including the OA version of the Ninja. A better fit for Batman even. <a href="http://taxidermicowlbear.weebly.com/uploads/2/3/7/4/23742956/first_edition_monk.pdf" target="_blank">http://taxidermicowlbear.weebly.com/uploads/2/3/7/4/23742956/first_edition_monk.pdf</a></p><p></p><p>yeah I think it boils down to “have you read Moorcock” when it comes to Alignment. Then the people who have never read Moorcock and think D&D is some generic fantasy game, which is valid to an extent. D&D really breaks as a generic fantasy game though, it’s a genre unto itself and alignment is an aspect of that genre. Before D&D fantasy was very broad with wildly imaginative and different approaches. A Wizard was as likely a priest or cultist and a cleric was a powerless desk jockey as much. The D&D approach with divine vs arcane magic was unique and redefined fantasy completely as D&D nerds grew up to be game designers and novelists, artists, comic book creators and their idea of fantasy, D&D, became the default fantasy. Dragon Age was built on the bones of Baldur’s Gate, as was Divinity, and numerous others. Then Warcraft has the same arcane/divine and that’s been such an influence on all fantasy from a design stand point it’s bonkers. Their influences, with Warhammer, on Orcs and Goblins is heavy like green skin, the massive frames of orcs etc. orcs in the 80s were lean and lanky, still almost ape like but not silver back gorillas.</p></blockquote><p></p>
[QUOTE="teitan, post: 8563268, member: 3457"] This is a restatement of the first edition Monk, thief skills right there. Plus other options work in 1e for Batman including the OA version of the Ninja. A better fit for Batman even. [URL]http://taxidermicowlbear.weebly.com/uploads/2/3/7/4/23742956/first_edition_monk.pdf[/URL] yeah I think it boils down to “have you read Moorcock” when it comes to Alignment. Then the people who have never read Moorcock and think D&D is some generic fantasy game, which is valid to an extent. D&D really breaks as a generic fantasy game though, it’s a genre unto itself and alignment is an aspect of that genre. Before D&D fantasy was very broad with wildly imaginative and different approaches. A Wizard was as likely a priest or cultist and a cleric was a powerless desk jockey as much. The D&D approach with divine vs arcane magic was unique and redefined fantasy completely as D&D nerds grew up to be game designers and novelists, artists, comic book creators and their idea of fantasy, D&D, became the default fantasy. Dragon Age was built on the bones of Baldur’s Gate, as was Divinity, and numerous others. Then Warcraft has the same arcane/divine and that’s been such an influence on all fantasy from a design stand point it’s bonkers. Their influences, with Warhammer, on Orcs and Goblins is heavy like green skin, the massive frames of orcs etc. orcs in the 80s were lean and lanky, still almost ape like but not silver back gorillas. [/QUOTE]
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