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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What do you think should be the primary source of inspiration for 4ed flavor?
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<blockquote data-quote="Imaro" data-source="post: 3798708" data-attributes="member: 48965"><p>The thing I lked about the Great Wheel cosmology was that it was distincly D&D. The stuff they are letting slip now seems like the stuff other games used years ago. Yes, people can say it's because they're drawing on myhology, but the problem is...so has everyone else. I also see this as not necessarily the right thing to attract new gamers, I'm sorry but the new mythology is pop-culture fantasy. I would bet that more new gamers know who Cloud, Sephiroth, and Ang are as opposed to Gilgamesh, Sundiata and Cuchulainn. The thing that Exalted did so well (and IMHO part of it's appeal) is combining the two.</p><p></p><p>I would have rather seen WotC create something new, a distinct D&D cosmology, and I think this is where drawing on Swords and Sorcery would have been a good thing. S&S doesn't really resonate with Mythic heroes and gods. If anything it's writers were willing to create their own pantheons and planes of exsistence to suit their world. I think new gamers are more than willing to discover the intricacies of a new world if it is exciting and interesting(just look at the numerous fan pages for Avatar and the various Final Fantasy games.). In the end I don't think drawing on mythology will be a deathblow to D&D 4e, but I will admit I was a little dissapointed that they chose to go this route.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3798708, member: 48965"] The thing I lked about the Great Wheel cosmology was that it was distincly D&D. The stuff they are letting slip now seems like the stuff other games used years ago. Yes, people can say it's because they're drawing on myhology, but the problem is...so has everyone else. I also see this as not necessarily the right thing to attract new gamers, I'm sorry but the new mythology is pop-culture fantasy. I would bet that more new gamers know who Cloud, Sephiroth, and Ang are as opposed to Gilgamesh, Sundiata and Cuchulainn. The thing that Exalted did so well (and IMHO part of it's appeal) is combining the two. I would have rather seen WotC create something new, a distinct D&D cosmology, and I think this is where drawing on Swords and Sorcery would have been a good thing. S&S doesn't really resonate with Mythic heroes and gods. If anything it's writers were willing to create their own pantheons and planes of exsistence to suit their world. I think new gamers are more than willing to discover the intricacies of a new world if it is exciting and interesting(just look at the numerous fan pages for Avatar and the various Final Fantasy games.). In the end I don't think drawing on mythology will be a deathblow to D&D 4e, but I will admit I was a little dissapointed that they chose to go this route. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What do you think should be the primary source of inspiration for 4ed flavor?
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