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What do you think should be the primary source of inspiration for 4ed flavor?
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<blockquote data-quote="Imaro" data-source="post: 3800600" data-attributes="member: 48965"><p>I voted for original content, but wold have voted for traditional D&D as well if that had been an option. I even think modern fantasy media would be a better basis for D&D, but it's hard for me to get behind traditional mythology for D&D at all. I posted this in another thread but it explains my reasons for not liking the mythology basis.</p><p></p><p></p><p>Flavor is important, and the flavor I see now is not what D&D(not your homebrew or a d20 variant) has really been in the past. I see alot of people comparing the new fluff in D&D with mythology but I see a big problem with this flavor change. The assumptions that D&D gameplay are based on don't blend very well with mythology. Let me explain a little.</p><p></p><p>At it's core, IMHO, D&D has way more in common with Swords and Sorcery, or even games such as Final Fantasy than it ever had in common with mythology. Killing things and taking their stuff has never been something I associate with myths, it is a S&S genre trope and I really think it's jarring( as well as a little silly) to mix the two. The funny thing about heroes in myths is that it's not just a power thing, they don't just have more hp's, magic, resilience than the protagonists of S&S fiction...they're mindset is different. </p><p></p><p>A hero in a myth does things because it's his destiny...or because it's the right thing to do...or even because he is the only one in the world who can. Heroes in myths usually have enormous (pre-ordained)power but also great (ordained)flaws that temper or balance this power. Killing things to acquire more and more wealth is...well is almost beneath most mythological heroes. They have a destiny and their actions are a course towards that. I can't see D&D representing this very well unless it's basic assumptions change.</p><p></p><p>Heroes in S&S on the other hand go adventuring because they want loot or because they crave adventure and are not content with their lot in life. They are self made heroes, not the son of gods or those ordained by fate to fulfill a particular deed. They live in the here and now and are driven by mortal passions and desires, not destiny or fate. This IMHO is what D&D does best. </p><p></p><p>This is all of course just my oppinion.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3800600, member: 48965"] I voted for original content, but wold have voted for traditional D&D as well if that had been an option. I even think modern fantasy media would be a better basis for D&D, but it's hard for me to get behind traditional mythology for D&D at all. I posted this in another thread but it explains my reasons for not liking the mythology basis. Flavor is important, and the flavor I see now is not what D&D(not your homebrew or a d20 variant) has really been in the past. I see alot of people comparing the new fluff in D&D with mythology but I see a big problem with this flavor change. The assumptions that D&D gameplay are based on don't blend very well with mythology. Let me explain a little. At it's core, IMHO, D&D has way more in common with Swords and Sorcery, or even games such as Final Fantasy than it ever had in common with mythology. Killing things and taking their stuff has never been something I associate with myths, it is a S&S genre trope and I really think it's jarring( as well as a little silly) to mix the two. The funny thing about heroes in myths is that it's not just a power thing, they don't just have more hp's, magic, resilience than the protagonists of S&S fiction...they're mindset is different. A hero in a myth does things because it's his destiny...or because it's the right thing to do...or even because he is the only one in the world who can. Heroes in myths usually have enormous (pre-ordained)power but also great (ordained)flaws that temper or balance this power. Killing things to acquire more and more wealth is...well is almost beneath most mythological heroes. They have a destiny and their actions are a course towards that. I can't see D&D representing this very well unless it's basic assumptions change. Heroes in S&S on the other hand go adventuring because they want loot or because they crave adventure and are not content with their lot in life. They are self made heroes, not the son of gods or those ordained by fate to fulfill a particular deed. They live in the here and now and are driven by mortal passions and desires, not destiny or fate. This IMHO is what D&D does best. This is all of course just my oppinion. [/QUOTE]
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What do you think should be the primary source of inspiration for 4ed flavor?
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