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*Pathfinder & Starfinder
What do you think the 2012 setting is gonna be?
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<blockquote data-quote="Gargoyle" data-source="post: 5663771" data-attributes="member: 529"><p>I'm hoping for a setting like Torg.</p><p></p><p>No, not a cross-genre setting...I'd still want and expect it to be D&D style fantasy. But one thing West End Games tried to do with Torg was to create a truly living campaign world. At the end of every published adventure was a questionnaire and you could tell them how your party did. </p><p></p><p>In D&D speak, the questions might look like: Did they beat the BBEG? Did they stop the Iron Circle from invading Nentir Vale? Did they save the princess? Did they win the foozle? Did they kill Meepo or befriend him? Additionally, the GM could verify whether some of the rumors in the module (or the monthly newsletter) were true or false in their version of the campaign, and player characters with the herald power could even send messages to other groups (up to 50 characters! the slowest tweets ever and not even as long). </p><p></p><p>You would snail mail these in (you probably being the GM) and the course of the campaign would change based on the responses. If most parties befriended Meepo and saved the princess they became ongoing non-player characters in later supplements. If they didn't stop the Iron Circle from invading Nentir Vale, then later adventures featured an occupied Nentir Vale. </p><p></p><p>In Torg, the world wasn't static, it was changing because of the ongoing war. The war itself didn't have a predetermined ending. It was up to the player characters to win or lose it. Eventually those responses would determine if, and how, the war was won or lost. A D&D world could be designed on the same premise, particularly if it were something like Birthright. </p><p></p><p>Of course, these responses didn't seem to have that much of an impact because they did not successfully use a newfangled technology, something called the Internet. Responses took too long to tabulate and publishing was a much slower business back then. The impact of the responses was probably minimal because of the lack of speed.</p><p></p><p>But now....</p><p></p><p>My (admittedly wild and hopeful) guess is a revived Birthright setting (or even better a new setting like Birthright) featuring a Torg-like war campaign that will be won or lost based on the online feedback from all the players out there using the published modules. Much more information could be collected from many more people much more quickly now, processed and used by writers as inspiration for new twists and turns in the plot. Even gains and losses on the battlefield using the new mass combat rules could be collected and change the campaign map and carve a new path for the campaign world.</p><p></p><p>Such interactivity between the successes and failures of the player characters and the game designers would be an excellent twist.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 5663771, member: 529"] I'm hoping for a setting like Torg. No, not a cross-genre setting...I'd still want and expect it to be D&D style fantasy. But one thing West End Games tried to do with Torg was to create a truly living campaign world. At the end of every published adventure was a questionnaire and you could tell them how your party did. In D&D speak, the questions might look like: Did they beat the BBEG? Did they stop the Iron Circle from invading Nentir Vale? Did they save the princess? Did they win the foozle? Did they kill Meepo or befriend him? Additionally, the GM could verify whether some of the rumors in the module (or the monthly newsletter) were true or false in their version of the campaign, and player characters with the herald power could even send messages to other groups (up to 50 characters! the slowest tweets ever and not even as long). You would snail mail these in (you probably being the GM) and the course of the campaign would change based on the responses. If most parties befriended Meepo and saved the princess they became ongoing non-player characters in later supplements. If they didn't stop the Iron Circle from invading Nentir Vale, then later adventures featured an occupied Nentir Vale. In Torg, the world wasn't static, it was changing because of the ongoing war. The war itself didn't have a predetermined ending. It was up to the player characters to win or lose it. Eventually those responses would determine if, and how, the war was won or lost. A D&D world could be designed on the same premise, particularly if it were something like Birthright. Of course, these responses didn't seem to have that much of an impact because they did not successfully use a newfangled technology, something called the Internet. Responses took too long to tabulate and publishing was a much slower business back then. The impact of the responses was probably minimal because of the lack of speed. But now.... My (admittedly wild and hopeful) guess is a revived Birthright setting (or even better a new setting like Birthright) featuring a Torg-like war campaign that will be won or lost based on the online feedback from all the players out there using the published modules. Much more information could be collected from many more people much more quickly now, processed and used by writers as inspiration for new twists and turns in the plot. Even gains and losses on the battlefield using the new mass combat rules could be collected and change the campaign map and carve a new path for the campaign world. Such interactivity between the successes and failures of the player characters and the game designers would be an excellent twist. [/QUOTE]
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What do you think the 2012 setting is gonna be?
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